%0 Journal Article %T Discussing Simulation Places In Film Narratives With Jean Baudrillard¡¯s Simulation Theory Within The Framework of Space Elements As Explained by Mieke Bal %A Berceste G¨¹l£¿in £¿zdemir %J - %D 2019 %X Abstract Every day new communication technologies offer yet another media tool to the digital consumers in the digital age. Simulation spaces given within virtual reality pulls individuals out of their two-dimensional world by putting them in a three-dimensional world. Within the framework of virtual reality technology and the opportunities offered by this technology, individuals are able to step into any world any time in a threedimensional depth. Rapid development of new media technologies turns postmodern consumption society of the 21st century into fast consumers. Digital native of the digital age starts waiting for a more advanced technology after the new communication technologies he/she has encountered every day. With the impact of this rapid change and transformations, cinema chooses to keep up with the development of the technology in consensus in terms of form and content. Likewise, 360-degree cameras which go beyond the cameras with 180-degree point of view give the audience a broader point of view. 360-degree cameras used with virtual reality technology enable the audience perceive the film narrative in-depth. The audience started to perceive the narratives offered by a camera with 180-degree point of view and reflected by the 2-dimensional screen in a different dimension. In the study, the film spaces which are shot using 360-degree camera and presented with virtual reality technology will be discussed in accordance with the Mieke Bal¡¯s descriptions on space element in cinema narratives in her book Narratology Introduction to the Theory of Narrative (1985). In the discussion, the presentation of these films to the audience will be questioned within the framework of simulacra/simulation described by Jean Baudrillard in his book Simulacra and Simulation (1982). In that respect, presentation of spaces in films shot with 360-degree camera with virtual reality technology will be discussed within the framework of Bal¡¯s statements in the context of simulation theory %K Sim¨¹lasyon %K Sinema %K Sanal Ger£¿eklik %K Mekan %K Bak£¿£¿ A£¿£¿s£¿ %U http://dergipark.org.tr/aurum/issue/47011/590557