%0 Journal Article %T GAMIFICATION, EDUCATION AND THEORETICAL APPROACHES: MOTIVATION, ENGAGEMENT AND SUSTAINABILITY IN LEARNING PROCESSES %A Aras Bozkurt %A Ercan Altu£¿ Y£¿lmaz %A Niels Van der Linden %A Sezan Sezgin %J - %D 2018 %X One of the ways to provide more effective, efficient and attractive experiences in learning processes is to increase learners¡¯ motivation, provide engagement of the learners in these processes and designing these processes for the sustainability. In this regard, gamification appears to be an innovative approach that offers suggestions to apply game principles to non-game contexts. In these considerations, this study deals with gamification within the perspective of education and provides explanations regarding the definition of gamification, application areas, gamer types and gamification models. The study synthesizes existing findings in related literature and presents suggestions for researchers and practitioners who want to use gamification in educational processes. According to conclusion of this study, gamification is considered to be an approach that provides meaningful experiences by using strategies to increase learners¡¯ motivation, and can be used to to ensure engagement of the learners and sustainability of the learning experiences in e-learning processes %K Oyunla£¿t£¿rma %K e£¿itim %K e-£¿£¿renme %K motivasyon %K adanm£¿£¿l£¿k %K s¨¹rd¨¹r¨¹lebilirlik %U http://dergipark.org.tr/maeuefd/issue/35179/339909