%0 Journal Article %T The Effects of Motion Artifacts on Self-Avatar Agency %A Alexandros Koilias %A Christos Mousas %A Christos-Nikolaos Anagnostopoulos %J - %D 2019 %R https://doi.org/10.3390/informatics6020018 %X Abstract One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user¡¯s motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of the baseline motion capture data assigned to the self-avatar. For this experiment, we implemented four artifacts: noise, latency, motion jump, and offset rotation of joints. The data provided directly from the motion capture system formed the baseline of the study. We developed three observation tasks to assess self-agency: self-observation, observation through a virtual mirror, and observation during locomotion. A questionnaire was adopted and used to capture the self-agency of participants. We analyzed the collected responses of participants to determine whether the motion artifacts significantly altered the participants¡¯ sense of self-agency. The obtained results indicated that participants are not always sensitive to the motion artifacts assigned to the self-avatar, but the sense of self-agency is dependent on the observation task they were asked to perform. Implications for further research are discussed. View Full-Tex %K self-agency %K motor control %K motion capture %K motion artifacts %K virtual reality %K self-avatar %U https://www.mdpi.com/2227-9709/6/2/18