%0 Journal Article %T Interaction With Educational Games in Hybrid Virtual Worlds %A Athanasios Christopoulos %A Marc Conrad %A Mitul Shukla %J Journal of Educational Technology Systems %@ 1541-3810 %D 2018 %R 10.1177/0047239518757986 %X This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learnersĄŻ prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designersĄŻ choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university studentsĄŻ engagement is examined. The findings suggest that the use of game-like content can contribute positively to studentsĄŻ engagement, without, however, having a spectacular impact on the learning process %K instructional design %K interactive learning environments %K hybrid virtual learning %K learner engagement %K edutainment %U https://journals.sagepub.com/doi/full/10.1177/0047239518757986