%0 Journal Article %T Avatar as Second Suit: Power and Participation in Virtual Work %A Stina Bengtsson %J Games and Culture %@ 1555-4139 %D 2019 %R 10.1177/1555412017710616 %X This article provides an analysis of the experiences of user¨Cavatar relations and interaction of people who work in a virtual world. Earlier research often claims that relationships between users and their avatars are, by nature, strong and intense. By analyzing individuals who conducted paid labor in a number of public institutions in a virtual world, this article argues that the frame of work heavily influenced the professional users¡¯ experiences of using an avatar. The user¨Cavatar relationship was mainly related to how and why the user entered the virtual world, their position in their off-line and online workplaces and, as a result, related to aspects of power and control over the framing of the online arena. Because of these factors, many of the professional users regarded their avatar more as a second suit than, as has often been argued, a second self %K virtual work %K virtual worlds %K labour %K avatar %K Second Life %U https://journals.sagepub.com/doi/full/10.1177/1555412017710616