%0 Journal Article %T You have got a (different) friend in me: Asymmetrical roles in gaming as potential ambassadors of computational and cooperative thinking %A Enrico Gandolfi %J E %@ 2042-7530 %D 2018 %R 10.1177/2042753018757757 %X This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n£¿=£¿1400 subjects have been involved with a quantitative survey about three collaboration-based video games ¨C i.e. Overwatch, For Honor, and Tom Clancy¡¯s Rainbow Six: Siege. Results point to malleable factors in strengthening teamwork ¨C i.e. asymmetrical roles, sharing information mechanics, broad game community ¨C and provide empirical evidence of the correlation between cooperative and computational thinking. Implications for educational activities and cooperative learning interventions are outlined in terms of design strategies and concrete applications %K Asymmetrical roles %K cooperative thinking %K computational thinking %K General Causality Orientations Scale %K online action games %U https://journals.sagepub.com/doi/full/10.1177/2042753018757757