%0 Journal Article %T Research of the Active Substance of Gaming Simulation %A Willy Christian Kriz %J Simulation & Gaming %@ 1552-826X %D 2018 %R 10.1177/1046878118817847 %X Ivo Wenzler (2008) distinguishes four components of the active substance of gaming simulation: the context, the participants, the process and the environment. His taxonomy further defines four sub-dimensions for each component. His framework of 16 factors is looking to games from a design science and structural level. This editorial presents the contents of the articles of the issue. The articles and the games mentioned are classified into the useful framework of Wenzler %K game science %K design science %K taxonomy %U https://journals.sagepub.com/doi/full/10.1177/1046878118817847