%0 Journal Article %T Locus of control and involvement in videogaming %A Claire Jones %A Ignas Kuliesius %A Joanne Lloyd %A Sally Frost %J New Media & Society %@ 1461-7315 %D 2019 %R 10.1177/1461444819828308 %X An external locus of control (feeling low personal control over one¡¯s life) has been linked with excessive/addictive behaviours, including problematic videogaming. The current study sought to determine whether this is driven by the opportunity for greater control over one¡¯s environment within a videogame. Participants (n£¿=£¿252, 59% males) completed a traditional locus of control scale, alongside a modified version assessing in-game feelings of control. Multiple linear regression analyses indicated that feeling less under the control of powerful others in-game than in the real world was a significant predictor of gaming frequency (standardised ¦Â£¿=£¿.31, p£¿<£¿.0005), while feeling comparatively more internal control in-game than in real life significantly predicted problematic gaming (standardised ¦Â£¿=£¿.17, p£¿=£¿.02). This demonstrates that locus of control in-game can diverge from that experienced in the real world, and the degree of divergence could be a risk factor for frequent and/or problematic gaming in some individuals %K Addiction %K enjoyment %K locus of control %K problem gaming %K videogame genre %K videogames %U https://journals.sagepub.com/doi/full/10.1177/1461444819828308