%0 Journal Article %T Neural correlates of video game empathy training in adolescents: a randomized trial %A Constance Steinkuehler %A Craig G. Anderson %A Diane E. Stodola %A Elena G. Patsenko %A Enrique Solis %A Jeanette A. Mumford %A Lisa Flook %A Rasmus M. Birn %A Richard J. Davidson %A Tammi R. A. Kral %J Archive of "NPJ Science of Learning". %D 2018 %R 10.1038/s41539-018-0029-6 %X Crytsals of Kaydor empathy training game. Title screen depicting the character that a player controls from the third person perspective (a), emotion recognition game mechanic where the player selects which of the 6 basic emotions (happy, surprise, sadness, disgust, fear or anger) is shown by the animated alien avatar (b), emotion intensity calibration with a slider that the player moves up and down to gauge the changing intensity of the avatar¡¯s emotion (c), empathic responding mechanic where the player must select one of 6 iconic emotional expressions to communicate their empathy to the avatar (d), the interactive response of the avatar where the animated emotional expression changes following a player¡¯s empathic response in the previous panel (e), and the helping quest in which the player engages in a mission such as helping the avatars find missing items (f %U https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6220300/