%0 Journal Article %T Hand gesture tracking algorithm based on visual attention<br>Hand gesture tracking algorithm based on visual attention %A 冯志全 %A 徐涛 %A 吕娜 %A 唐好魁 %A 蒋彦 %A 梁丽伟 %J 北京理工大学学报(自然科学中文版) %D 2016 %R 10.15918/j.jbit1004-0579.201625.0407 %X In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction.<br>In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction. %K visual attention 3D hand gesture tracking hand gesture interaction< %K br> %K visual attention 3D hand gesture tracking hand gesture interaction %U http://journal.bit.edu.cn/yw/bjlgyw/ch/reader/view_abstract.aspx?file_no=20160407&flag=1