%0 Journal Article %T Co-Creation in the Game Industry: A Case Study in a Brazilian Developer %A Marcos Vinicius Cardoso %A Huoston Rodrigues Batista %A Ernani Marques da Silva %A Marcos Antonio Gaspar %A Ivanir Costa %A F¨¢bio Lu¨ªs Falchi de Magalh£¿es %J Social Networking %P 63-78 %@ 2169-3323 %D 2018 %I Scientific Research Publishing %R 10.4236/sn.2018.71005 %X
The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication technologies (ICTs) and innovation were studied. Since this is an exploratory and qualitative research, a single case study was chosen as a method. The analysis was done in a Brazilian company that develops games for mobile devices. The results show that the consumer (gamer) participates in value creation in the company¡¯s products, mainly in the initial production stages. In the later phases, after the launch and other steps of the life cycle, although there is a relationship with the users, the joint creation of value is little explored by the organization. Also, it was verified that the co-creation process is supported by different information and communication tools, which provide agility to the process.
%K Co-Creation %K Empirical Studies %K Gaming Communities %K Information and Communication Technologies %K Innovation %U http://www.scirp.org/journal/PaperInformation.aspx?PaperID=81746