%0 Journal Article %T Evaluation of a Navigation Radio Using the Think-Aloud Method %A Paul A. Green %A Jin-Seop Park %J International Journal of Vehicular Technology %D 2013 %I Hindawi Publishing Corporation %R 10.1155/2013/705086 %X In this experiment, 13 licensed drivers performed 20 tasks with a prototype navigation radio. Subjects completed such tasks as entering a street address, selecting a preset radio station, and tuning to an XM station while ※thinking aloud§ to identify problems with operating the prototype interface. Overall, subjects identified 64 unique problems with the interface; 17 specific problems were encountered by more than half of the subjects. Problems are related to inconsistent music interfaces, limitations to destination entry methods, icons that were not understood, the lack of functional grouping, and similar looking buttons and displays, among others. An important project focus was getting the findings to the developers quickly. Having a scribe to code interactions in real time helped as well as directed observations of test sessions by representatives of the developers. Other researchers are encouraged to use this method to examine automotive interfaces as a complement to traditional usability testing. 1. Introduction People want products that are easy to use, and that is particularly true of motor vehicles. Numerous methods have been developed to assess the ease of use of driver interfaces, both traditionally, and more recently from the human-computer interaction literature [1每3]. The three most prominent methods are (1) usability testing [4每8], (2) expert reviews [9每11], and (3) the think-aloud method [12每15]. Methods vary in terms of their value for formative evaluation (while development is in progress) and summative evaluation (at the end of development). See [16] for an extensive overview of how various methods are conducted and where they should be applied. Usability testing is the gold standard of usability test methods, as it involves real users performing real tasks, though often in a laboratory setting, and can be part of either formative or summative testing. The purpose is to determine task completion times and errors. Generally, usability testing occurs in the latter stages of design, when a fully functioning interface is available. Usability tests are time-consuming to plan and analyze and can be costly. Consequently, there has been considerable interest in predicting user performance, in particular task time [17每22]. Task times for experienced users can be predicted in a fraction of the time to plan, conduct, and analyze a usability test. If the method used by subjects to perform a task is known, the predictions should be as accurate as the usability test data [23]. Expert reviews can be an efficient alternative to usability testing, %U http://www.hindawi.com/journals/ijvt/2013/705086/