%0 Journal Article %T Adaptive-AR Model with Drivers¡¯ Prediction for Traffic Simulation %A Xuequan Lu %A Mingliang Xu %A Wenzhi Chen %A Zonghui Wang %A Abdennour El Rhalibi %J International Journal of Computer Games Technology %D 2013 %I Hindawi Publishing Corporation %R 10.1155/2013/904154 %X We present a novel model called A2R¡ª¡°Adaptive-AR¡±¡ªbased on a well-known continuum-based model called AR Aw and Rascle (2000) for the simulation of vehicle traffic flows. However, in the standard continuum-based model, vehicles usually follow the flows passively, without taking into account drivers' behavior and effectiveness. In order to simulate real-life traffic flows, we extend the model with a few factors, which include the effectiveness of drivers' prediction, drivers' reaction time, and drivers' types. We demonstrate that our A2R model is effective and the results of the experiments agree well with experience in real world. It has been shown that such a model makes vehicle flows perform more realistically and is closer to the real-life traffic than AR (short for Aw and Rascle and introduced in Aw and Rascle (2000)) model while having a similar performance. 1. Introduction With the world¡¯s rapid technological and economic developments in transport, there are an arising number of vehicles on the roads in cities, towns, and countryside all over the world, resulting in a large amount of challenges related to traffic. Accordingly, road traffic research including the modeling, simulation, and visualization of vehicle flows has become paramount for a large number of researchers. Traffic simulation plays an essential role in virtual worlds, especially in sport or simulation games from the entertainment industry. A well-known example of such games is ¡°Need for Speed¡±. Vehicular games typically utilize agent-based traffic models, which involves a significantly growing processing cost when the number of vehicles becomes larger [1]. Therefore, trying to simulate traffic flows by means of macroscopic traffic models, such as A2R, is an effective way in vehicular games since macroscopic continuum models are fast and can handle large areas in a virtual world efficiently [1]. In addition, vehicle flows make a big difference in urban development and in the design of roads, as well as improving policies and guidelines with respect to traffic regulation. Furthermore, by exploring vehicle flows, we can investigate the causes of traffic accidents and congestions and study traffic signs impact on road circulation and so on. As a matter of fact, most vehicle flows are simulated with agent-based microscopic models [1]. This type of model is very popular; however, it requires a great deal of time and energy and needs a lot of computation [1]. As the number of vehicles grows, the total simulation time increases dramatically [1], thus leading to a decrease in overall %U http://www.hindawi.com/journals/ijcgt/2013/904154/