%0 Journal Article %T Setswana Speech Recognizer for Computer Based Applications %A Oratile Leteane %A Francis %A J. Ogwu %J International Journal of Computer Science Issues %D 2012 %I IJCSI Press %X This study is the development and adaptation of Setswana speech recognizer into computer applications. Setswana database is used together with sphinx decoder to build a generic Setswana speech recognizer. The recognizer is then adapted into a developed game called General Knowledge Game (GKG) in which the user plays the game using Setswana speech. The developed recognizers level of accuracy was 60 percent on the worst case. The recognizer improves to more than 80 percent when shorter words are used to drive the application. Participants have shown that they prefer using speech driven applications over traditional approach of using mouse and keyboard. Analysis shows that though it is more effective to use keyboard and mouse to drive computer applications, users still prefer speech interaction because HCI method is easy to learn particularly for the users who are semi-literate and illiterate. It shows that using traditional approach (mouse and keyboard) requires some degree of literacy for someone to be competent while with speech interaction, anyone can use %K Setswana %K Phoneme %K Illiterate %K General knowledge Game Database and Phonetic sequence %K IJCSI %U http://www.ijcsi.org/papers/IJCSI-9-6-3-267-273.pdf