%0 Journal Article %T PELI KU LDEN DI JI TALE SI NEMADA SEYI R KU LTU RU VE SEYI RCI NI N DEG I S EN KONUMU %A Perihan Tas£¿ O£¿Z %J The Turkish Online Journal of Design, Art and Communication %D 2012 %I Istanbul K¨¹lt¨¹r University %R 10.7456/10202100/009 %X In parallel with technological advances, the rapidly changing nature of the motion picture where each new mode of production brings with it a new kind of viewership. Each new kind of viewership leads to the re-definition of the cinema audience. Before digital technology was developed and took over, the relationship between the audience and film was passive; with the passage to digital technology, however, this situation changed, and the audience took on a more active role, becoming ¡°subject¡±. In the development of digital technology, television, video, 3-D cinema and ¡°interactive cinema¡± the position of the audience gradually shifted, thus the need for new definitions. Audiences today are no longer ¡°just anyone in the crowd¡± ¨C which was the case during the film era. Now, they hold a much more active role; they have become an ¡°interactive cinema audience¡±. However, it is important to reflect on the changed viewership and see how an active audience positiong hasd influence the experience of watching a film. The aim of this study is to look at the changing production structure of cinema and see how digitalization has influenced viewership. %K Cinema %K Viewing %K Audience %K Digitalization. %U http://www.tojdac.org/tojdac/VOLUME2-ISSUE2_files/tojdac_v02i209.pdf