%0 Journal Article %T A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment %A Olaf Hallan Graven %A Hallstein Asheim Hansen %A Lachlan MacKinnon %J International Journal of Emerging Technologies in Learning (iJET) %D 2009 %I Universit?t Kassel %R 10.3991/ijet.v4s3.1081 %X We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet¡¯s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more. %K blended %K learning %K networks %K games %K based %K learning %U http://online-journals.org/i-jet/article/view/1081