%0 Journal Article %T OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering %A Eugen Dyck %A Holger Schmidt %A Martina Piefke %A Mario Botsch %J Journal of Virtual Reality and Broadcasting %D 2012 %I University of Applied Sciences Dusseldorf %X We present a high performance-yet low cost-system for multi-view rendering in virtual reality (VR) applications. In contrast to complex CAVE installations, which are typically driven by one render client per view, we arrange eight displays in an octagon around the viewer to provide a full 360กใ projection, and we drive these eight displays by a single PC equipped with multiple graphics units (GPUs). In this paper we describe the hardware and software setup, as well as the necessary low-level and high-level optimizations to optimally exploit the parallelism of this multi-GPU multi-view VR system. %K Multi-GPU Rendering %K Multi-View Rendering %K Virtual Reality %U https://www.jvrb.org/past-issues/9.2012/3511