%0 Journal Article %T A Fast Algorithm to Calculate Collision Point Between Convex Polygons
一个计算凸多面体间碰撞点的快速算法 %A WANG Zhao-qi %A ZHAO Qin-ping %A WANG Cheng-wei %A
王兆其 %A 赵沁平 %A 汪成为 %J 软件学报 %D 1999 %I %X Collision point is basic information to physically-based collision response, but collision point finding is a burden task, which make real-time collision response very difficult. In this paper, the authors give an algorithm to find the very fast collision time and the collision points between two objects represented by convex polygon prior to collision response. %K Collision point %K collision response %K collision detection %K virtual reality
碰撞点 %K 碰撞响应 %K 碰撞检测 %K 虚拟现实 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=7735F413D429542E610B3D6AC0D5EC59&aid=6C9EA4963B4D7E82E6118375895D8488&yid=B914830F5B1D1078&vid=F3090AE9B60B7ED1&iid=59906B3B2830C2C5&sid=9E9FFC2CDB44A291&eid=A35E3FD659BF2630&journal_id=1000-9825&journal_name=软件学报&referenced_num=4&reference_num=3