%0 Journal Article %T Implicit Surface Modeling Based on General Skeletons
基于任意骨架的隐式曲面造型技术 %A FANG Xiang %A BAO Hu-jun %A HENG Pheng-an %A PENG Qun-sheng %A
方向 %A 鲍虎军 %A 王平安 %A 彭群生 %J 软件学报 %D 2000 %I %X A novel constructive algorithm is presented to model free-form surfaces based on general skeletons in this paper. Each skeleton is first used to construct a distance field, then a smooth implicit surface is generated by using the implicit function blending and CSG (constructive solid geometry) representation technique. The final surface mesh is achieved by polygonizing the implicit function. By using the general skeletons as primitives, the authors break the limitation of traditional implicit method which uses points as primitives. The distance surface fits the shape of the original skeleton well, which makes users be able to interactively design complex surfaces intuitively. Furthermore, the introduced warping function greatly enriches the modeling means. The experimental results demonstrate that the prototype system based on this algorithm can conveniently and intuitively construct complex free-form surfaces. %K Distance surface %K implicit surface %K free-form surface %K CSG (constructive solid geometry) tree %K surface modeling
距离曲面 %K 隐式曲面 %K 自由曲面 %K CSG(constructive %K solid %K geometry)树 %K 曲面造型. %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=7735F413D429542E610B3D6AC0D5EC59&aid=DB18F13AB8D6CD8B&yid=9806D0D4EAA9BED3&vid=708DD6B15D2464E8&iid=9CF7A0430CBB2DFD&sid=4BE5C218638B5C80&eid=82A2BA02DFB40363&journal_id=1000-9825&journal_name=软件学报&referenced_num=9&reference_num=15