%0 Journal Article %T Three-dimensional Seismic-data Parallel Volume Rendering Algorithm
三维地震数据场的并行体绘制算法 %A YANG Lei %A LI Ken-li %A QI Xue-sheng %A PENG Cheng-bin %A
杨磊 %A 李肯立 %A 齐雪生 %A 彭成斌 %J 计算机科学 %D 2008 %I %X Ray-casting algorithm is an elementary algorithm which is used widely and based on volume rendering,but the key problem is the lower speed of rendering. In order to accelerate the rendering speed of Ray-casting algorithm,based on the parallelism of both between the ray and inner the ray,then using the characteristic of the three dimension of seismic-data field and the special method of file memory on the condition of cluster,we propose a highly efficiency parallel volume rendering algorithm for three dimens... %K Parallel volume rendering %K Seismic-data %K Ray-casting
并行体绘制 %K 地震数据 %K 光线投射 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=64A12D73428C8B8DBFB978D04DFEB3C1&aid=6C02E08328DA79DA6930AE7D5C1DE5B6&yid=67289AFF6305E306&vid=6209D9E8050195F5&iid=B31275AF3241DB2D&sid=B799C1769FCACDC8&eid=89AC6B0ADBEA2741&journal_id=1002-137X&journal_name=计算机科学&referenced_num=0&reference_num=10