%0 Journal Article %T Fast Algorithm for Texture Synthesis of Point-sampled Geometry
点模型上的纹理快速生成算法 %A ZENG Jing %A
曾静 %J 计算机系统应用 %D 2012 %I %X The algorithm synthesized texture directly on the three-dimensional point-sampled geometry, instead of relying on the conventional and complicated way of triangulation of three-dimensional point-sampled geometry. It controlled the direction of texture synthesis on the sample surface by means of setting up an orientation field of fairing on the three-dimensional point-sampled geometry. On the basis of orientation field, a mapping relation between tree-dimensional point-sampled geometry was made and texture was synthesized as a result. The experimental results indicate that, comparing with the conventional three-dimensional texture synthesis based on sampling grid, the method greatly increase the speed of synthesis meanwhile guaranteeing its quality. %K texture synthesis %K point-sampled geometry %K orientation field %K initial point %K sample image
纹理合成 %K 点模型 %K 方向场 %K 初始点 %K 样图 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=D4F6864C950C88FFCE5B6C948A639E39&aid=57C6AD9B0ADA05374A1E0E069E5A5BEE&yid=99E9153A83D4CB11&vid=659D3B06EBF534A7&iid=B31275AF3241DB2D&sid=6CCE24D86D03D083&eid=C812B90E96151014&journal_id=1003-3254&journal_name=计算机系统应用&referenced_num=0&reference_num=21