%0 Journal Article %T GPU accelerated typhoon visualization method
GPU加速的台风可视化方法 %A Qin Xuji %A Zhang Qinfeng %A Chen Jian %A Zheng Hongbo %A Xu Xiaogang %A
秦绪佳 %A 张勤锋 %A 陈坚 %A 郑红波 %A 徐晓刚 %J 中国图象图形学报 %D 2012 %I %X The visualization of natural phenomena visualization is an important research area in computer graphics and virtual reality.In this paper we analyze and imprave the traditional ray casting algorithm by proposing a graphics processing units(GPU)based spherical shell ray casting algorithm. GPU are used in the spherical shell data field volume rendering, and spherical shell.Vertex shader and pixel shader programs for spherical shell data field rendering are designed. The format of the typhoon source data is analyzed and the typhoon volume data to be visualized is generated. The visualization of typhoon clouds and factors are implemented by using the proposed algorithm. Experiment results show that a good real-time visualization of a typhoon is obtained by the GPU-based spherical shell ray casting algorithm. %K GPU acceleration %K typhoon visualization %K ray casting algorithm %K spherical shell
GPU加速 %K 台风可视化 %K 光线投射算法 %K 球壳体 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=D06194629680C940ACE75262F54B9D85&aid=C3C9E433FF4C68C4B774E59FF8B688F3&yid=99E9153A83D4CB11&vid=BCA2697F357F2001&iid=0B39A22176CE99FB&sid=2AC7DCCBBC26ECF8&eid=B1E36BF7B9783A85&journal_id=1006-8961&journal_name=中国图象图形学报&referenced_num=0&reference_num=18