%0 Journal Article
%T A Mesh Simplification Method Based on Curvature of Curves
基于曲线曲率的网格简化方法
%A TANG Hui
%A LUO Li-min
%A ZHOU Zheng-dong
%A
唐慧
%A 罗立民
%A 周正东
%J 中国图象图形学报
%D 2008
%I
%X Mesh simplification is an important research topic in scientific visualization and virtual reality.The detail characters are important parts of an object model and the vertex normal is one kind of characteristic representations.In order to preserve the detail characteristics in mesh simplification,the discrete curvature of curves is introduced to the method based on quadric error metric(QEM) in this paper.In addition,the average triangle normal is used as the vertex normal in order to get a better visual effect.The experimental result shows that the proposed method can maintain more object features at the same decimation rate as QEM method,while keeping a good visual effect.
%K mesh simplification
%K edge collapse
%K average normal
%K curvature of curves
网格简化
%K 边收缩
%K 平均法向量
%K 曲线曲率
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=D06194629680C940ACE75262F54B9D85&aid=38B33F634DBB36FD0FEA29021A49947C&yid=67289AFF6305E306&vid=FC0714F8D2EB605D&iid=708DD6B15D2464E8&sid=37F99AD0BDF6C2C7&eid=13DBB7F2E4FCEC67&journal_id=1006-8961&journal_name=中国图象图形学报&referenced_num=0&reference_num=10