%0 Journal Article
%T Layered Textures for Image-Based Rendering
%A Wen-Cheng Wang
%A Kui-Yu Li
%A Xin Zheng
%A En-Hua Wu
%A
Wen-ChengWang
%A Kui-YuLi
%A XinZheng
%A En-HuaWu
%J 计算机科学技术学报
%D 2004
%I
%X An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile, some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed, supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques.
%K layered texture
%K texture mapping
%K image-based rendering
分层结构
%K 纹理图
%K 图像绘制
%K 三维制图
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=F57FEF5FAEE544283F43708D560ABF1B&aid=20D121FE2BD11B2C514473CBAC6FDCDE&yid=D0E58B75BFD8E51C&vid=2A8D03AD8076A2E3&iid=94C357A881DFC066&sid=2B25C5E62F83A049&eid=2B25C5E62F83A049&journal_id=1000-9000&journal_name=计算机科学技术学报&referenced_num=1&reference_num=19