%0 Journal Article %T Layered Textures for Image-Based Rendering %A Wen-Cheng Wang %A Kui-Yu Li %A Xin Zheng %A En-Hua Wu %A
Wen-ChengWang %A Kui-YuLi %A XinZheng %A En-HuaWu %J 计算机科学技术学报 %D 2004 %I %X An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile, some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed, supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques. %K layered texture %K texture mapping %K image-based rendering
分层结构 %K 纹理图 %K 图像绘制 %K 三维制图 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=F57FEF5FAEE544283F43708D560ABF1B&aid=20D121FE2BD11B2C514473CBAC6FDCDE&yid=D0E58B75BFD8E51C&vid=2A8D03AD8076A2E3&iid=94C357A881DFC066&sid=2B25C5E62F83A049&eid=2B25C5E62F83A049&journal_id=1000-9000&journal_name=计算机科学技术学报&referenced_num=1&reference_num=19