%0 Journal Article
%T HLODs for fast rendering of large-scale environments
HLODs模型在场景快速绘制中的应用
%A ZHI Ming
%A ZHENG Yi-ting
%A
智明
%A 郑姨婷
%J 计算机应用
%D 2007
%I
%X Discuss an algorithm based on view-dependent Hierarchical Levels Of Detail (HLODs) in order to accelerate the rendering speed. During preprocessing phase, build a hierarchical decomposition of the environment using an octree and create HLODs. At run time, use multiple threads to render the environment: use visibility culling to cull those invisible blocks, choose HLOD according to screen error, and also use data management and attemperation to update the data in main memory. Try to find the optimal acceleration method while still maintaining the image fidelity.
%K Hierarchical Levels Of Detail (HLODs)
%K octree
%K visibility culling
%K screen error
多级细节层次
%K 八叉树
%K 可见性剔除
%K 屏幕误差
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=A81FC71540DDE623B4D0EAF038E8A630&yid=A732AF04DDA03BB3&vid=DB817633AA4F79B9&iid=9CF7A0430CBB2DFD&sid=6205636A05F6FF86&eid=D80F1BE4CEC3C1BF&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=11