%0 Journal Article %T Game design of self automation based on artificial neural nets and genetic algorithms
一个基于神经网络和遗传算法的游戏自主角色的设计 %A JIANG Ning %A ZHAI YU-qing %A
蒋宁 %A 翟玉庆 %J 计算机应用 %D 2007 %I %X The self-automation of no-player-control role has been trends of video games. To improve self-automation of No-Player-Control(NPC) role,methodology of Artificial Neural Nets(ANN) was integrated with Genetic Algorithms,and self-learning models of NPC were created to control behaviors of NPC.The experimental results have shown that self-learning system of NPC provides artificial behaviors with more automation and intelligence. %K self-automation %K Artificial Neural Nets(ANN) %K Genetic Algorithms(GA)
自主角色 %K 神经网络 %K 遗传算法 %K 优化神经网络 %K 遗传算法 %K 游戏角色 %K 方法设计 %K genetic %K algorithms %K artificial %K neural %K nets %K based %K automation %K self %K design %K 智能化 %K 自学习系统 %K 确定性算法 %K 仿真实验 %K 学习模型 %K 框架 %K 利用 %K 设计思路 %K 结合 %K 认知模型 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=14E16CBD2743051207331906DD51D1C6&yid=A732AF04DDA03BB3&vid=DB817633AA4F79B9&iid=94C357A881DFC066&sid=2F8F471CEC23CD85&eid=7CF64E95CEC38520&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=6