%0 Journal Article
%T Realism rendering based on mesostructure and BRDF
基于表面微结构与BRDF的真实感渲染
%A YANG Jian
%A JIN Bo
%A ZHANG Dong-liang
%A SAKAGUTI Yosiyuki
%A
杨 健
%A 金 波
%A 张东亮
%A 坂口嘉之
%J 计算机应用
%D 2006
%I
%X Mesostructure is crucial for rendering the detailed structure of a surface. How to represent the mesostructure effectively is one of important research areas in CG. A rendering algorithm based on ray-traclng on the mesostructure was proposed. In the algorithm, firstly a mesostructure mesh was constructed, then self-shadow and occlusion on the mesostrueture were calculated by ray-tracing on the mesh. Finally the reflection was determined by querying measured BRDF data according to the view direction and light direction. Therefore. the mesostructure and gloss of a surface could be rendered realistically.
%K BRDF
表面渲染
%K 表面细微结构
%K 光线跟踪
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=61665794BF04747F&yid=37904DC365DD7266&vid=96C778EE049EE47D&iid=CA4FD0336C81A37A&sid=0B4F496D54044D86&eid=BC381A9978CAACC3&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=12