%0 Journal Article
%T Design and implementation of collision detection during the rendering of high fidelity dynamic terrain
高逼真动态地形实时绘制中碰撞检测的设计与实现
%A ZHANG Rong-hua
%A ZHENG Gu-ping
%A
张荣华
%A 郑顾平
%J 计算机应用
%D 2006
%I
%X Considering the contradiction between the high fidelity and real time of terrain rendering, real-time optimally adapting meshes (ROAM) algorithm developed by Mark Duchaineau and Seamus McNally's improvement to the ROAM algorithm were introduced. Then the system framework of rendering dynamic terrain was put forward. The collision detection between the entity in the virtual environment and the surface of the terrain was designed and implemented preliminarily. The final experiment testified the validity and feasibility of the scheme.
%K collision detection
%K real-time terrain rendering
%K dynamic terrain
%K ROAM algorithm
碰撞检测
%K 地形实时绘制
%K 动态地形
%K ROAM算法
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=831E194C147C78FAAFCC50BC7ADD1732&aid=5CDFDAFB10440933&yid=37904DC365DD7266&vid=96C778EE049EE47D&iid=708DD6B15D2464E8&sid=315C50E3A32BEEE7&eid=CE830ADE2AFE8344&journal_id=1001-9081&journal_name=计算机应用&referenced_num=0&reference_num=7