%0 Journal Article %T Research on seamless rendering of large scale terrain
大规模地形无缝漫游技术研究* %A DENG Bao-song %A YU Rong-huan %A QIN Fang-yu %A WU Ling-da %A
邓宝松 %A 于荣欢 %A 秦方钰 %A 吴玲达 %J 计算机应用研究 %D 2012 %I %X This paper proposed a dynamic and seamless rendering scheme for large scale terrain based on LOD terrain tiles, used multi-resolution terrain for view-dependent data control and grid simplification, and employed multi-thread mechanism for visibility clipping and data exchange between memory and disk, at the same time, used an accelerating technique based on GPU for scene rendering, and proposed a seamless combination algorithm between tiles of terrain and texture. Experimental results of real scenes and comparisons with traditional method demonstrate the feasibility, efficiency and practicality of our me-thod. %K terrain rendering %K large scale %K seamless combination %K multi-thread processing %K view dependent
地形绘制 %K 大规模 %K 无缝拼接 %K 多线程处理 %K 视点相关 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=4189763B19B8AD4516F6F552870317BA&yid=99E9153A83D4CB11&vid=771469D9D58C34FF&iid=CA4FD0336C81A37A&sid=F7BB24011DC0D223&eid=965F4E89CD0AFC30&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=10