%0 Journal Article
%T Design and realization of really 3D visualization system for real-time rendering of large scale terrain
大规模地形真三维可视化系统设计与实现
%A LV Xi-kui
%A YI Si-rong
%A HAN Chun-hua
%A
吕希奎
%A 易思蓉
%A 韩春华
%J 计算机应用研究
%D 2008
%I
%X Based on previous algorithms, this paper designed a new easy and fast terrain-rendering algorithm. Including the procedure of quad-tree generating, the texture automatic piecemeal, the terrain data database saves, view-culling, error-control and crack elimination conducted the thorough research and proposed a improvement method, unified the OpenGL stereo display technology, was realized succinctly based on the microcomputer platform, the fast large-scale really three dimensional terrain real-time plan prototype system, achieved a good visual effect and a high and steady FPS just on PC platforms. The exper-imental result indicates that, the algorithm realization is simple, the memory expenses are less, CPU consumed slightly, has a lower time and spatial expenses. It is suitable for the large-scale terrain really three dimensional real-time visible.
%K 地形可视化
%K 连续细节层次
%K 真三维
%K 实时漫游
%K 视区剪裁
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=5626F5EEAD56FD1A9F205383E0A3BBDC&yid=67289AFF6305E306&vid=C5154311167311FE&iid=0B39A22176CE99FB&sid=70E3F4DEB0172F14&eid=6EEC242D0D8BE428&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=12