%0 Journal Article %T 3D Graphic Pipeline Optimization Based on OpenGL ES
基于OpenGL ES的3D图形绘制管线优化问题* %A MO Jun %A CHEN Lei-ting %A
莫军 %A 陈雷霆 %J 计算机应用研究 %D 2007 %I %X Nowadays 3D game development in embedded devices (such as moble phones) is always based on a kind of graphical API. OpenGL ES is flexible API of 3D rendering, designed for embedded devices. As limitations of the medium, optimizing 3D rendering for embedded system has become more important. The paper divides rendering pipeline process into seven parties, which are included in three rendering phases, and analyzes responsibilities in each rendering pipeline party, then, summarize optimal method for 3D rendering based on OpenGL ES. %K OpenGL ES %K Graphics Pipeline %K Embedded 3D Game
OpenGL %K ES %K 图形管线 %K 嵌入式3D游戏 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=DECB9AE6590B1F96CC5AE1058C135E70&yid=A732AF04DDA03BB3&vid=B91E8C6D6FE990DB&iid=CA4FD0336C81A37A&sid=1B64850025D0BBBE&eid=F9F74EC1AA08A7B9&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=4