%0 Journal Article
%T Driving OGRE skeleton animation based on BVH
基于BVH驱动的OGRE骨骼动画*
%A GUO Li
%A HE Ming-yun
%A CHEN Lei-ting
%A
郭力
%A 何明耘
%A 陈雷霆
%J 计算机应用研究
%D 2009
%I
%X Animation of the role mapped the module and skeleton file in OGRE game engine. It is so hard to restructure the existing animation of the role and acquire the skeleton matched the module without using third-party modeling software to recreate module and animation. This paper presented a method which parsed standard BVH file to XML file, created skeleton file matched OGRE module, by using BVH file which had wide range of source as the animation data, significantly enriched the OGRE animation of the role. The result of the experiment proves that the converted BVH can combine perfectly with OGRE,and drive the model.
%K BVH file
%K XML file
%K skeleton animation
%K OGRE game engine
BVH文件
%K 可扩展标记语言文件
%K 骨骼动画
%K OGRE游戏引擎
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=B31E41D0FE711E3C56C42774A072BF7B&yid=DE12191FBD62783C&vid=96C778EE049EE47D&iid=9CF7A0430CBB2DFD&sid=2FDD14333D55154E&eid=BCA790C94C7E17F4&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=4