%0 Journal Article
%T Implementation of Dead Reckoning Technique in Network Game
Dead Reckoning技术在网络游戏中的应用
%A LIANG Bai ou
%A CHEN Lei ting
%A CAI Hong bin
%A
梁白鸥
%A 陈雷霆
%A 蔡洪斌
%J 计算机应用研究
%D 2007
%I
%X The prediction technique was intruced base on the physical algorithm,and smooth technique base on the Cubic Splines algorithm.Then introduced the algorithm of Dead Reckoning technique in network game and a instance of this algo- rithm.
%K Dead Reckoning
%K latencye
%K network game
%K client prediction
%K smooth technique
Dead
%K Reckoning
%K 网络延迟
%K 网络游戏
%K 客户端预测
%K 平滑处理
%K Dead
%K Reckoning
%K 网络游戏
%K 应用
%K game
%K network
%K technique
%K 具体算法
%K DeadReckoning
%K 处理技术
%K 平滑
%K Cubic
%K 预测技术
%K 运动学
%K 基于物理
%U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=C793235A4E87B8F6196825C6D081408A&yid=A732AF04DDA03BB3&vid=B91E8C6D6FE990DB&iid=9CF7A0430CBB2DFD&sid=FA89360EB995A8AD&eid=E1D946F217E3B046&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=4