%0 Journal Article %T Implementation of Dead Reckoning Technique in Network Game
Dead Reckoning技术在网络游戏中的应用 %A LIANG Bai ou %A CHEN Lei ting %A CAI Hong bin %A
梁白鸥 %A 陈雷霆 %A 蔡洪斌 %J 计算机应用研究 %D 2007 %I %X The prediction technique was intruced base on the physical algorithm,and smooth technique base on the Cubic Splines algorithm.Then introduced the algorithm of Dead Reckoning technique in network game and a instance of this algo- rithm. %K Dead Reckoning %K latencye %K network game %K client prediction %K smooth technique
Dead %K Reckoning %K 网络延迟 %K 网络游戏 %K 客户端预测 %K 平滑处理 %K Dead %K Reckoning %K 网络游戏 %K 应用 %K game %K network %K technique %K 具体算法 %K DeadReckoning %K 处理技术 %K 平滑 %K Cubic %K 预测技术 %K 运动学 %K 基于物理 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=C793235A4E87B8F6196825C6D081408A&yid=A732AF04DDA03BB3&vid=B91E8C6D6FE990DB&iid=9CF7A0430CBB2DFD&sid=FA89360EB995A8AD&eid=E1D946F217E3B046&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=4