%0 Journal Article %T Processing hidden-image of 3D non-uniform FDTD meshes on OpenGL
基于OpenGL三维非均匀FDTD网格图形的消隐处理* %A ZHOU Guo-xiang %A WANG Chun-yan %A
周国祥 %A 王春艳 %J 计算机应用研究 %D 2008 %I %X Based on the analysis of the graphic characteristics of 3D meshes and the nature of data structure, according to depth-buffer mechanism of OpenGL, a new plotting way was presented, which adopt polygon depth offset modification in refined hidden-image. The way could increase the plotting speed and achieve high efficient hidden-image, so that the visual effect of mesh graphics for FDTD emulation and simulation was enhanced better, finally, a 3D grids pattern simulation system based on OpenGL was developed. As a sample, the U-shaped antenna meshes were demonstrated for visualization. %K non-uniform FDTD grids %K OpenGL %K hidden-image %K Z-buffer %K polygon depth offset modification
非均匀FDTD网格 %K OpenGL %K 图形消隐 %K 深度缓存 %K 多边形深度偏移量修正 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=5B3AB970F71A803DEACDC0559115BFCF0A068CD97DD29835&cid=8240383F08CE46C8B05036380D75B607&jid=A9D9BE08CDC44144BE8B5685705D3AED&aid=B52521239912B14D56B98CB8B341E654&yid=67289AFF6305E306&vid=C5154311167311FE&iid=CA4FD0336C81A37A&sid=B8F8200D88DDC7D6&eid=03E56C113B4E5A88&journal_id=1001-3695&journal_name=计算机应用研究&referenced_num=0&reference_num=9