%0 Journal Article %T The mechanical model of computer animation based on numerical manifold method
基于数值流形法的计算机动画建模 %A LIU Ting-Ting %A WANG Ying %A
刘婷婷 %A 王颖 %J 中国科学院研究生院学报 %D 2008 %I %X Physics-based animation has always been an issue of computer graphics. A new numerical computing method named Numerical Manifold Method is firstly introduced into the area of computer animation. A general mechanical model is developed by making use of the advantage of numerical manifold method. It is simulated that an elastic object is being unfolded, a ball collapses into a square consisting of several little elastic blocks, and an elastic ball is pulled through rigid running gears. Simulation results show that the mechanical model has the potential advantage on multi-deformable objects simulation and the creation and spread of the joints. %K numerical manifold method %K computer animation %K mathematical mesh %K physical mesh %K collision
数值流形法 %K 计算机动画 %K 数学网格 %K 物理网格 %K 碰撞 %U http://www.alljournals.cn/get_abstract_url.aspx?pcid=B5EDD921F3D863E289B22F36E70174A7007B5F5E43D63598017D41BB67247657&cid=B47B31F6349F979B&jid=67CDFDECD959936E166E0F72DE972847&aid=890297F6A4EF56DFECAA11C7B0CB6A42&yid=67289AFF6305E306&vid=96C778EE049EE47D&iid=B31275AF3241DB2D&sid=85C7135C065B9251&eid=51E4ADE955550A0C&journal_id=1002-1175&journal_name=中国科学院研究生院学报&referenced_num=0&reference_num=21