%0 Journal Article %T ANIMACI¨®N DE ROBOT Y FIGURAS HUMANAS %A Morales C. %A Andr¨¦s %A Rivara %A Mar¨ªa Cecilia %J Revista Facultad de Ingenier¨ªa - Universidad de Tarapac¨¢ %D 2005 %I Scientific Electronic Library Online %R 10.4067/S0718-13372005000100004 %X in this work one discusses to a heuristic approach to the modeling of the human body and its animation. in technical literature works have been published related to animation of figures [1], [2], [3] and some ones [4], [5] in which physical tools are used, such as the moment of inertia and mass to make the animations. the movements shown in this project however, they show to an alternative form of animation based on the speed of displacement and the amplitude of oscillation of the legs with no need to use masses and consequently moments of inertia. specifically, this work is divided in two parts. first, it corresponds to the animation of a robot, and second, to the animation of one it appears human motivated by the observations and obtained results of the first part. the method proposed in the first part, one separates in three stages: the movement of legs, arms and of the robot in its totality. soon these three parts are combined by means of heuristic and they adjust to obtain a harmonic and credible movement. in the second part, a method was developed that allows to implement the results of the first part, adding the functionality to incorporate new parts to the model (feet, hands, etc...). development a function that from parameters as the amplitude of oscillation and speed of displacement allows to recreate the movement in automatic form. for both parts, it was necessary to construct a special application to implement the models and to observe the results. developed software was created using the programming language java version jsdk1.4 and the api java3d for the development 3d. %K computer graphics %K human figure animation %K animation. %U http://www.scielo.cl/scielo.php?script=sci_abstract&pid=S0718-13372005000100004&lng=en&nrm=iso&tlng=en