%0 Journal Article %T Proving the Pressing Game Conjecture on Linear Graphs %A Eliot Bixby %A Toby Flint %A Istv¨˘n Mikl¨Žs %J Computer Science %D 2013 %I arXiv %X The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color, i.e. white neighbors become black and \emph{vice versa}, (b) all pairs of neighbors of $v$ change connectivity, i.e. connected pairs become unconnected, unconnected ones become connected, (c) and finally, $v$ becomes a separated white vertex. The aim of the game is to transform $G$ into an all white, empty graph. It is a known result that the all white empty graph is reachable in the pressing game if each component of $G$ contains at least one black vertex, and for a fixed graph, any successful transformation has the same number of pressed vertices. The pressing game conjecture is that any successful pressing path can be transformed into any other successful pressing path with small alterations. Here we prove the conjecture for linear graphs. The connection to genome rearrangement and sorting signed permutations with reversals is also discussed. %U http://arxiv.org/abs/1303.6799v1