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Search Results: 1 - 10 of 3243 matches for " Zapata Jaramillo "
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Communication and traceability game: a way to improve requirements elicitation process teaching
Zapata Jaramillo,Carlos Mario;
Revista Facultad de Ingeniería Universidad de Antioquia , 2010,
Abstract: requirements elicitation process is important to guarantee the quality of software applications. in software engineering, requirements elicitation process has been taught by means of traditional methods. games have been used to improve teaching of some issues in software engineering, but elicitation has not been the center of this way of teaching. as a way to deal with problems in requirements elicitation process teaching, we create in this paper "communication and traceability game" and we summarize the results of applying this game to several groups of students.
Obtención de magnetitas puras y dopadas con cerio o titanio para el dise o de herrumbres protectoras
Ana Cristina Zapata,Franklin Jaramillo
Scientia Et Technica , 2007,
Abstract: La magnetita es uno de los óxidos de hierro más comunes en los aceros autoprotectores en su etapa inicial de exposición a medios naturales. La corrosión atmosférica disminuye en estos aceros a medida que aumenta su tiempo de exposición, ya que en su superficie se desarrolla una capa de herrumbre protectora. En este trabajo se estudió la incorporación del cerio y el titanio en 1, 3 y 5% en magnetitas obtenidas mediante síntesis hidrotermal. Para garantizar la calidad del óxido y estudiar el efecto protector que le confieren los dopantes, se empleó DRX, TEM, EM, resistividad y técnicas electroquímicas.
The UNC-method: a problem-based software development method
Zapata Jaramillo,Carlos Mario; Arango Isaza,Fernando;
Ingeniería e Investigación , 2009,
Abstract: software engineers use development methods to guarantee on-time delivery, keeping to budget and quality in their software applications. there are two kinds of development methods: plan-driven and agile methods. both of them still have problems; these refer to resolving problems instead of thinking about them, they use informal or semi-formal artefacts and they leave consistency management to the analysts. the unc-method (a problem-based software development method) is defined in this paper. the unc-method is currently being developed in the universidad nacional de colombia; it has been used by students from the school of systems as part of their training in methodological software development during the last five years. the unc-method is a mixture of well-known artefacts (i.e. uml diagrams and graphical user interfaces) and non-traditional approaches (e.g. cause-and-effect diagram, kaos goal diagrams and pre-conceptual schemas) used in trying to overcome the aforementioned problems. a case study is also used for exemplification purposes.
INNOVACIóN EN EL DISE O Y EVALUACIóN DE PROYECTOS: ESTABLECIMIENTO DE LAS RELACIONES LINGüíSTICAS ENTRE OBJETIVOS Y PROBLEMAS
CARLOS MARIO ZAPATA JARAMILLO,FABIO ALBERO VARGAS
Lámpsakos , 2011,
Abstract: El lenguaje desempe a un papel importante en el dise o y evaluación de proyectos, especialmente cuando se trata de identificar y enunciar problemas y objetivos. Aunque no se propone formalmente, en algunos ámbitos se reconoce que existen estructuras para expresar objetivos y problemas ligados con una organización. Sin embargo, no se suele plantear una relación directa entre ellas o, si se requiere, se plantean de forma intuitiva. Esta relación es importante porque permite a los miembros de la organización plantear soluciones a los problemas que se liguen con sus objetivos estratégicos. Por ello, en este artículo se presenta una propuesta innovadora para establecer las relaciones lingüísticas entre los problemas de una organización y sus objetivos. Además se muestran algunos ejemplos.
UNC-Method: un método de desarrollo de software basado en problemas The UNC-method: a problem-based software development method
Zapata Jaramillo Carlos Mario,Arango Isaza Fernando
Ingeniería e Investigación , 2009,
Abstract: Los ingenieros de software emplean los métodos de desarrollo para garantizar la entrega puntual, el cumplimiento de los presu-puestos y la calidad de las aplicaciones de software. Existen dos tipos de métodos de desarrollo: los dirigidos por planes, y los á-giles. Ambos, aún presentan problemas: se refieren a la solución en lugar de pensar en el problema, usan artefactos formales o semiformales y dejan el manejo de la consistencia en manos de los analistas. En este artículo se define UNC-Method, un méto-do de desarrollo de software basado en problemas, que se viene desarrollando en la Universidad Nacional de Colombia y que se usa en la Escuela de Sistemas como parte del entrenamiento en desarrollo metodológico de software a los estudiantes de di-cha universidad durante los últimos cinco a os. UNC-Method combina artefactos tradicionales del desarrollo de software (como los diagramas de UML y las interfaces gráficas de usuario) con enfoques no tradicionales en dicha disciplina (como los diagra-mas causa-efecto, los diagramas de objetivos de KAOS y los esquemas preconceptuales) en un esfuerzo por resolver los proble-mas antes mencionados. Además, se ejemplifica el método con un caso de estudio. Software engineers use development methods to guarantee on-time delivery, keeping to budget and quality in their software applications. There are two kinds of development methods: plan-driven and agile methods. Both of them still have problems; these refer to resolving problems instead of thinking about them, they use informal or semi-formal artefacts and they leave consis-tency management to the analysts. The UNC-method (a problem-based software development method) is defined in this paper. The UNC-method is currently being developed in the Universidad Nacional de Colombia; it has been used by students from the School of Systems as part of their training in methodological software development during the last five years. The UNC-method is a mixture of well-known artefacts (i.e. UML diagrams and graphical user interfaces) and non-traditional approaches (e.g. cause-and-effect diagram, KAOS goal diagrams and pre-conceptual schemas) used in trying to overcome the aforementioned pro-blems. A case study is also used for exemplification purposes.
Políticas públicas para bibliotecas públicas: una propuesta de soluciones locales a problemas globales
Jaramillo, Orlanda;álvarez Zapata, Didier;Moncada P., Daniel;
Investigación bibliotecológica , 2005,
Abstract: as part of the research project "guidelines for the implementation of public policies for public libraries of antioquia's town councils", this paper considers the public library as a social and political institution devoted to social development and citizen participation. this notion needs to become fully evident to the state and society, and also to the institutions dealing with public libraries, as frame which considers the function of such libraries in their true context and as social projects. more specifically it reflects on basic principles in order to formulate and implement public action for these type of libraries in the present colombian context.
UNA REVISIóN CRíTICA AL MODELADO DE LA CONFIANZA A NIVEL ORGANIZACIONAL
ZAPATA JARAMILLO,CARLOS MARIO; ROJAS LóPEZ,MIGUEL DAVID;
Estudios Gerenciales , 2010,
Abstract: trust is one of the critical success factors for organizational improvement. several authors have discussed trust models, but they are based on the characteristics of particular problems. however, in analyzing relevant literature using a state-of-the-art methodology, similarities were found that might allow generalization. this is the reason that this article provides a review of the state-of-the-art in trust on an organizational level. we also summarize the results of this review. the research goal is to establish common ground elements under the concept of trust. as future work, we plan to formulate a unified model of trust. some elements such as trustee, trustor, and trust factors are shown as results of this state-ofthe- art review.
Consistency game: a didactic strategy for software engineering
Zapata Jaramillo,Carlos Mario; Duarte Herrera,Mary Inés;
Revista Técnica de la Facultad de Ingeniería Universidad del Zulia , 2008,
Abstract: software engineering teaching has been traditionally worked with conventional methods like magisterial classes and practical projects. these strategies have been centered in teachers as learning sources, though they have permitted professional formation through four decades, but they apart student-centered learning strategies, like games, case studies, and simulations. in this paper we propose ?consistency game?, a way to achieve students learning from a playful experience; the game works with the concept uml (unified modeling language) diagrams consistency. uml is, nowadays, the most accepted standard for information systems modeling in software engineering.
Desde esquemas preconceptuales hacia OO-Method
Zapata Jaramillo,Carlos Mario; Ruiz Carmona,Luz Marcela; Pastor,Oscar;
Revista Facultad de Ingeniería Universidad de Antioquia , 2010,
Abstract: oo-method is an object-oriented method for automated code generation. in order to develop a software application by using oo-method, the analyst must subjectively create the diagrams included in oo-method. in this task the analyst must invest too much effort. on the other hand, pre-conceptual schemas are controlled-language-based diagrams for knowledge representation. also, pre-conceptual schemas are previous diagrams to conceptual schemas and they are designed for automatically obtaining uml diagrams. in this paper, we take advantage of pre-conceptual schemas and we propose a set of rules for obtaining oo-method diagrams from these schemas. we also exemplify the proposal with a case study
De leer, serie radial sobre la promoción de la lectura
Uribe Tirado,Alejandro; álvarez Zapata,Didier; Jaramillo Cadavid,José Roberto;
Revista Interamericana de Bibliotecología , 2008,
Abstract: the radio serial "de leer, un viaje por la promoción de la lectura" is presented as a product derived from an applied research project carried out under the cultural and educational radio format by the escuela interamericana de bibliotecología and the dirección de regionalización of the universidad de antioquia. the radio serial consists of 16 programs, which deal with topics such as reading, reader, libraries, and mainly, reading promotion. it is addressed to all the people participating in the social education of readers; that is, parents, teachers, librarians, and other cultural workers from the different regions of antioquia (colombia). the goal of the project was to work for the accomplishment of one of the most important tasks of the universidad de antioquia, that is, the social projection to better the education quality, with special consideration of the regions of antioquia. firstly, this paper shows a brief explanation of the problem. secondly, it describes the target audiences of the radio serial as well as its educational components, methodology, pedagogical principles, and its impact measurement indicators.
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