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The paper elaborates the
features and superiority of applying multimedia technology to aquatic organisms
in a Science and Life Technology course. The augmented reality application of
multimedia technology in aquatic organisms’ instruction has its own features,
teaching information capacity, interactive user interface. The paper concludes
the superiority of Unity and Vuforia AR instruction from five perspectives;
meanwhile, the paper elaborates its disadvantages. An AR-based instruction
attitude questionnaire was conducted at the end of the experiment to obtain
learners’ perspectives of the system. Learners in AR approach demonstrate
higher motivation and concentrate their attention on the learning tasks.
Learners showed more positive attitude in willingness to use the AR-based
instruction to improve learning interests. This study provided insights for
better understanding the design, theory and practice of e-learning through
augmented reality technology.
Managers at NPD departments of Taiwan consumer electronic industry were interviewed to explore the effects innovation strategy (IS) has on design strategy (DS) and finally on product design characteristics (DC). The fitness of theoretical models and the observed data was examined. A questionnaire survey was conducted. 1300 enterprises in Taiwanconsumer electronic industry were randomly selected as the survey pool. At last, 370 effective questionnaires were collected. Their responses on the questionnaires were analyzed to test the fitness of the model with structural equation modeling analysis (SEM). A proper fitness was found for the correlation theoretical model of IS, DS, DC, and the observed data. In enterprises, IS will influence product DC, and at the same time, IS will influence product DC through DS. Among these three variables, DS serves as an independent variable and intervene variable to DC.