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Search Results: 1 - 10 of 104 matches for " entertainment "
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Aspects of Replayability and Software Engineering: Towards a Methodology of Developing Games  [PDF]
Joseph Krall, Tim Menzies
Journal of Software Engineering and Applications (JSEA) , 2012, DOI: 10.4236/jsea.2012.57052
Abstract: One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understanding factors of success behind releasing a video game, we are interested in studying a factor known as Replayability. Towards a software engineering oriented game design methodology, we collect player opinions on Replayability via surveys and provide methods to analyze the data. We believe these results can help game designers to more successfully produce entertaining games with longer lasting appeal by utilizing our software engineering techniques.
A Web System for Choose Your Own Adventure  [PDF]
Zizhong J. Wang, Regina L. Barner
Journal of Computer and Communications (JCC) , 2014, DOI: 10.4236/jcc.2014.24024
Abstract:

The Web system for Choose Your Own Adventure (CYOA) project utilizes the PHP and MySQL programming languages for an entertainment purpose. This project creates a fully-functional and se- cure online user system, in which the accounts of the user system are stored in a MySQL database. Over the duration of this project, it is found that the PHP and MySQL programming languages are able to be employed for entertainment purposes, and they are both very effective in the field of entertainment. This project is meant to broaden the horizons of aspiring programmers in order to give them a glimpse into a possibility of using these programming languages in a scope that is commonly broached by game developers, but not programmers in the usual case.

Research on the Method of Capitalization of Entertainment Products in GDP Statistics  [PDF]
Weiguang Gong, Jiaojiao Hu, Xiaobao Peng, Yang Li
Theoretical Economics Letters (TEL) , 2016, DOI: 10.4236/tel.2016.63052
Abstract: It is one of directions of the reform about China’s national economic statistics system to incorporate the intellectual property products into the GDP statistics, and the capital of intellectual property products is the first work to be incorporated into the GDP statistics. This article selected the entertainment industry as a microcosm of the development of the intellectual property economic, and accounted the capitalization of the original expenditure on entertainment industry to provide a reference for Chinese intellectual property products capital accounting and GDP accounting system reform.
Study on Entertainment Teaching Experiment for Track and Field in Physical Education Major  [PDF]
Bin Wang, Xia Li
Open Journal of Applied Sciences (OJAppS) , 2012, DOI: 10.4236/ojapps.2012.24B036
Abstract: By utilizing the method of documentation, experimental teaching in contrast, mathematical statistics to experimentally study on entertainment teaching experiment for track and field in physical education major, this paper puts forward that this teaching can not only creat the good teaching environment, effectively improve the teaching quality for track and field in P.E. major, but also effectively promote the process of popularity and socialization of track and field.
B R SOSYAL ETK NL K OLARAK E LENCE VE TELEV ZYON (KONYA RNE )
Vedat ?AKIR
Selcuk Universitesi Sosyal Bilimler Enstitusu Dergisi , 2005,
Abstract: To television, the most widespread and effective mass media which ever entered our lives,has always been attributed a different status from other media. In the modern social structurewhere social relations have underwent fundamental changes, television .is fulfilling manyfunctions for the society as for the individual. Although these are roughly categorised asinforming, educating and entertaining; recent researches are bringing the entertainment functionfurther to the foreground. Many scholars and researchers are suggesting the reason of existenceof television as entertaining people or let them experience a pleasant time, to amuse. Within thetraditions of the Uses and Gratifications approach, this work studies the effects of this mostintense demand for the entertaining contents of television on entertainment culture. For thispurpose, a survey has been conducted to seek interactions between television watching habitsmotivesand the entertainment motivated participation in local communities. As a result, data hasbeen found that is showing a negative interaction between television watching and localcommunity participating with entertainment purpose.
Les parcs d'attractions: jeu - divertissement - éducation
Brougère, Gilles;
Educa??o e Pesquisa , 2000, DOI: 10.1590/S1517-97022000000100002
Abstract: the amusement parks grew in france, in the nineties, as they did all over the world. they appear as places dedicated to entertainment within the construction of an illusion based frequently on sophisticated cultural and/or scientific contents. wherefrom comes the temptation of seeing in them new education places that could serve as models to the museums. the universal exhibitions are places that frequently mix pedagogic perspectives with procedures of amusement parks. the article tries to analyze what characterizes this type of leisure and the architecture related to it, which proposes new objects that resemble oversized toys, since their logic is similar. it is indeed important to analyze the logic and the operation of these new leisure supports, to understand their limits as sites of formal education. this can only happen on the basis of an analysis of parks, of a deconstruction of their effects.
Três hipóteses sobre as rela??es entre mídia, entretenimento e política
Martino, Luís Mauro Sá;
Revista Brasileira de Ciência Política , 2011, DOI: 10.1590/S0103-33522011000200006
Abstract: this paper outlines and discusses three hypotheses on the relationship between politics and entertainment. it seems that as politicians have become media stars and artists have entered the political arena, it is necessary to clarify the reasons why this is happening. in this paper three ideas are summarized: (a) thomas meyer's argument that 'media has colonized democracy'; (b) john street's view about the popular culture's political importance and (c) liesbet van zoonen's notion of 'convergence' between entertainment and politics. finally, a brief critical account of these hypotheses is done to frame them into a larger picture.
ON THE CONCEPTS OF FEAST, BANQUET, ENTERTAINMENT IN THE BOOK OF DEDE KORKUT
Metin ?ZARSLAN
Zeitschrift für die Welt der Türken , 2012,
Abstract: There are many valuable works on the Book of Dede Korkut, also known as Kitab- Dede Korkut Ala Lisan- Taife-i O uzan. However, these studies were not considered as a matter of basic entertainment topics, (in places of entertainment shall be in contact was adopted) it was mentioned, touching upon the matter of entertainment when appropriate. In this paper, in the light of previous studies entertainment culture of Turkey, the information that the book of Dede Korkut embodies has been contextualized as a substantive issue. In this way, moving from this work that sheds light on many aspects of our culture, it was aimed to pay attention to the subjects that could provide the entertainment issue with deep meaning.
Entertainment Landscape Planning Entertainment Landscape Planning
Jurga Ku?inskien?
Environmental Research, Engineering and Management , 2012, DOI: 10.5755/j01.erem.59.1.659
Abstract: The entertainment society can not imagine the life without entertainment. It is not enough to a human just to come to an amusement park. He/she wants a theme park which is guided by the need not only for extreme experiences but also the environment that must be formed in such a way that satisfies all the five senses. Sensory stimulators that accompany the experiences have to maintain and enrich its theme. The more senses, the more effective and more memorable experiences, then the bigger part of society will be satisfied. To have such experiences there should be a suitable environment – the entertainment landscape. The article deals with the features of entertainment landscape planning, analyzes the performances of entertainment park and theme park design items; it contains the rules of specific landscape plan used for the entertainment landscape design and the entertainment landscape design techniques. The article is illustrated with the examples of entertainment landscape theme parks and analyzes the significance of entertainment landscape creation in modern experience society. DOI: http://dx.doi.org/10.5755/j01.erem.59.1.659 Entertainment society can not imagine the life without entertainment. It is not enough to a human just to come to an amusement park. He wants a theme park, which is guided by the need not only to extreme experiences, but also the environment that must be formed in such a way that satisfies all five senses. Sensory stimulators that accompany the experiences have to maintain and enrich its theme. The more senses, the more effective and more memorable experience, then the bigger part of society will be satisfied. To have such experiences there should be a suitable environment - entertainment landscape. The article deals with the features of an entertainment landscape planning, analyses the performances of entertainment park and theme park design items; it contains the rules of specific landscape plan used for entertainment landscape design and the entertainment landscape design techniques. The article is illustrated with the examples of entertainment landscape theme parks and analyzes the significance of an entertainment landscape creation in a modern experience society.
The literary myth of the double in entertainment media content
Robson Souza dos Santos
Estudos em Comunica??o , 2011,
Abstract: This article discusses how the myth of the literary double stands in entertainment media, becoming a recurrent gure of cinema productions, and, later on, of soap operas, the main entertainment vehicle in latin-american countries. Frequently, the image of the double or stunt-man, in literature and soap opera productions, has been directly associated with the creature’s desire of becoming creator, and that myth is the main focus of discussion in this article.
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