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The Visual Web User Interface Design in Augmented Reality Technology  [PDF]
Chouyin Hsu,Haui-Chih Shiau
International Journal of Advanced Computer Sciences and Applications , 2013,
Abstract: Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient tools and impressive effects becomes the hot topic. Augmented Reality effect enables users to represent parts of the digital objects on top of the physical surroundings. The easy operation with webcam greatly improving the visual representation of web pages becomes the interest of our research. Therefore, we apply Augmented Reality technology for developing a city tour web site to collect the opinions of users. Therefore, the website stickiness is an important measurement. The major tasks of the work include the exploration of Augmented Reality technology and the evaluation of the outputs of Augmented Reality. The feedback opinions of users are valuable references for improving AR application in the work. As a result, the AR increasing the visual and interactive effects of web page encourages users to stay longer and more than 80% of users are willing to return for visiting the website soon. Moreover, several valuable conclusions about Augmented Reality technology in web user interface design are also provided for further practical references.
Preprint ARPPS Augmented Reality Pipeline Prospect System  [PDF]
Xiaolei Zhang,Yong Han,DongSheng Hao,Zhihan Lv
Computer Science , 2015,
Abstract: This is the preprint version of our paper on ICONIP. Outdoor augmented reality geographic information system (ARGIS) is the hot application of augmented reality over recent years. This paper concludes the key solutions of ARGIS, designs the mobile augmented reality pipeline prospect system (ARPPS), and respectively realizes the machine vision based pipeline prospect system (MVBPPS) and the sensor based pipeline prospect system (SBPPS). With the MVBPPS's realization, this paper studies the neural network based 3D features matching method.
Exploring Urban Environments Using Virtual and Augmented Reality
Fotis Liarokapis,Vesna Brujic-Okretic,Stelios Papakonstantinou
Journal of Virtual Reality and Broadcasting , 2007,
Abstract: In this paper, we propose the use of specific system architecture, based on mobile device, for navigation in urban environments. The aim of this work is to assess how virtual and augmented reality interface paradigms can provide enhanced location based services using real-time techniques in the context of these two different technologies. The virtual reality interface is based on faithful graphical representation of the localities of interest, coupled with sensory information on the location and orientation of the user, while the augmented reality interface uses computer vision techniques to capture patterns from the real environment and overlay additional way-finding information, aligned with real imagery, in real-time. The knowledge obtained from the evaluation of the virtual reality navigational experience has been used to inform the design of the augmented reality interface. Initial results of the user testing of the experimental augmented reality system for navigation are presented.
A framework for Outdoor Mobile Augmented Reality
Edmund Ng Gaip Weng,Rehman Ullah Khan,Shahren Ahmad Zaidi Adruce,Oon Yin Bee
International Journal of Computer Science Issues , 2012,
Abstract: Augmented reality (AR) presents a particularly powerful user interface (UI) to context-aware computing environments. AR systems integrate virtual information into a person's physical environment so that he or she can get the latest information about the environment. In a limited mobile platform we propose a framework for outdoor augmented reality which covers the main problems of limited resources in mobile, such as server dependency for data management or processing and network latency.
Jaramillo,Gloria Elena; Quiroz,Juan Esteban; Cartagena,Cesar Augusto; Vivares,Carlos Andrés; Branch,John Willian;
Revista EIA , 2010,
Abstract: with the increasing power and miniaturization of mobile devices, emerging areas of study have found in such devices a new form of visualization and interaction. augmented reality, as a promising metaphor of human-computer interaction, is not the exception. although mobiles do not offer a feasible solution for several general purpose augmented reality applications, due mainly to hardware and processing limitations, some other applications have successfully used them for displaying virtual graphical information within real surroundings. in this paper, experiences gained with the use of augmented reality in mobile devices as a metaphor of visualization are presented. specifically, we focus on the need to preserve cultural heritage and propose augmented reality as an interface for visualizing such cultural material. this paper offers two major contributions: the first one related to the fact of visualizing digitalized heritage of colombian culture by means of an augmented museum and the second one, an enhancement of the user’s experience by displaying detailed reconstructed colombian cultural pieces. we created an augmented museum as a case study and evaluated the viability of using handheld devices for visualization.
Invariant-Based Augmented Reality on Mobile Phones  [cached]
Jie Shen,Lei Luo,Xiaoyu Zheng
Journal of Multimedia , 2010, DOI: 10.4304/jmm.5.6.588-595
Abstract: A calibration-free augmented reality based on affine invariant is firstly formulated by tensor method. This approach does not use the calibration parameters of the camera and the 3D locations of the environment’s object, and can realize the augmentation of virtual objects. Meanwhile, a new approach to resolving occlusion problem in augmented reality is presented. Based on an arm-optimized implementation of the Scale Invariant Feature Transform (SIFT) algorithm developed by David Lowe and Random Sample Consensus (RANSAC) algorithm, the point correspondences in any two views are determined. According to the invariant for two views and these point correspondences, the occluding contours can be transferred to any views, so the occlusion is resolved. Some typical experiments show that the approach of invariant-based augmented reality is feasible on mobile phones.
3D+Stereo Augmented Reality for Landing Systems Feasibility and Experiment Design
Science and Technology , 2012, DOI: 10.5923/j.scit.20120201.04
Abstract: This paper considers the possibility of creating an aircraft landing system (LS) with the augmented reality (AR) 3D+stereo interface (patent pending). Such a LS system can be used as a supplementary navigation resource and has the following advantages in comparison with the existing solutions: improved spatial navigation, shirt pocket size, autonomous power supply, minimal training, and low cost. The design of experiments to prove the effectiveness of an AR 3D+stereo interface is described.
Mobile Augmented Reality Applications  [PDF]
David Prochazka,Michael Stencl,Ondrej Popelka,Jiri Stastny
Computer Science , 2011,
Abstract: Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread of augmented reality applications. However mobile devices have limited hardware capabilities, which narrows down the methods usable for scene analysis. In this article we propose an augmented reality application which is using cloud computing to enable using of more complex computational methods such as neural networks. Our goal is to create an affordable augmented reality application suitable which will help car designers in by 'virtualizing' car modifications.
InAR:Inverse Augmented Reality  [PDF]
Hao Hu,Hainan Cui
Computer Science , 2015,
Abstract: Augmented reality is the art to seamlessly fuse virtual objects into real ones. In this short note, we address the opposite problem, the inverse augmented reality, that is, given a perfectly augmented reality scene where human is unable to distinguish real objects from virtual ones, how the machine could help do the job. We show by structure from motion (SFM), a simple 3D reconstruction technique from images in computer vision, the real and virtual objects can be easily separated in the reconstructed 3D scene.
Augmented Reality Prototype for Visualizing Large Sensors’ Datasets
Folorunso Olufemi A.,1, Mohd Shahrizal S.,Ikotun Abiodun M.
Abstract: This paper addressed the development of an augmented reality (AR) based scientific visualization system prototype that supports identification, localisation, and 3D visualisation of oil leakages sensors datasets. Sensors generates significant amount of multivariate datasets during normal and leak situations which made data exploration and visualisation daunting tasks. Therefore a model to manage such data and enhance computational support needed for effective explorations are developed in this paper. A challenge of this approach is to reduce the data inefficiency. This paper presented a model for computing information gain for each data attributes and determine a lead attribute.The computed lead attribute is then used for the development of an AR-based scientific visualization interface which automatically identifies, localises and visualizes all necessary data relevant to a particularly selected region of interest (ROI) on the network. Necessary architectural system supports and the interface requirements for such visualizations are also presented.
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