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Approximating Betweenness Centrality in Fully-dynamic Networks  [PDF]
Elisabetta Bergamini,Henning Meyerhenke
Computer Science , 2015,
Abstract: Betweenness is a well-known centrality measure that ranks the nodes of a network according to their participation in shortest paths. Since an exact computation is prohibitive in large networks, several approximation algorithms have been proposed. Besides that, recent years have seen the publication of dynamic algorithms for efficient recomputation of betweenness in networks that change over time. In this paper we propose the first betweenness centrality approximation algorithms with a provable guarantee on the maximum approximation error for dynamic networks. Several new intermediate algorithmic results contribute to the respective approximation algorithms: (i) new upper bounds on the vertex diameter, (ii) the first fully-dynamic algorithm for updating an approximation of the vertex diameter in undirected graphs, and (iii) an algorithm with lower time complexity for updating single-source shortest paths in unweighted graphs after a batch of edge actions. Using approximation, our algorithms are the first to make in-memory computation of betweenness in dynamic networks with millions of edges feasible. Our experiments show that our algorithms can achieve substantial speedups compared to recomputation, up to several orders of magnitude. Moreover, the approximation accuracy is usually significantly better than the theoretical guarantee in terms of absolute error. More importantly, for reasonably small approximation error thresholds, the rank of nodes is well preserved, in particular for nodes with high betweenness.
A (Somewhat Dated) Comparative Study of Betweenness Centrality Algorithms on GPU  [PDF]
Saad Quader
Computer Science , 2014,
Abstract: The problem of computing the Betweenness Centrality (BC) is important in analyzing graphs in many practical applications like social networks, biological networks, transportation networks, electrical circuits, etc. Since this problem is computation intensive, researchers have been developing algorithms using high performance computing resources like supercomputers, clusters, and Graphics Processing Units (GPUs). Current GPU algorithms for computing BC employ Brandes' sequential algorithm with different trade-offs for thread scheduling, data structures, and atomic operations. In this paper, we study three GPU algorithms for computing BC of unweighted, directed, scale-free networks. We discuss and measure the trade-offs of their design choices about balanced thread scheduling, atomic operations, synchronizations and latency hiding. Our program is written in NVIDIA CUDA C and was tested on an NVIDIA Tesla M2050 GPU.
Algorithms versus Circuit Lower Bounds  [PDF]
Igor C. Oliveira
Computer Science , 2013,
Abstract: Different techniques have been used to prove several transference theorems of the form "nontrivial algorithms for a circuit class C yield circuit lower bounds against C". In this survey we revisit many of these results. We discuss how circuit lower bounds can be obtained from derandomization, compression, learning, and satisfiability algorithms. We also cover the connection between circuit lower bounds and useful properties, a notion that turns out to be fundamental in the context of these transference theorems. Along the way, we obtain a few new results, simplify several proofs, and show connections involving different frameworks. We hope that our presentation will serve as a self-contained introduction for those interested in pursuing research in this area.
Adversary lower bounds for nonadaptive quantum algorithms  [PDF]
Pacal Koiran,Jürgen Landes,Natacha Portier,Penghui Yao
Computer Science , 2008,
Abstract: We present general methods for proving lower bounds on the query complexity of nonadaptive quantum algorithms. Our results are based on the adversary method of Ambainis.
Betweenness Parameterized Above Tight Lower Bound  [PDF]
Gregory Gutin,Eun Jung Kim,Matthias Mnich,Anders Yeo
Computer Science , 2009,
Abstract: We study ordinal embedding relaxations in the realm of parameterized complexity. We prove the existence of a quadratic kernel for the {\sc Betweenness} problem parameterized above its tight lower bound, which is stated as follows. For a set $V$ of variables and set $\mathcal C$ of constraints "$v_i$ \mbox{is between} $v_j$ \mbox{and} $v_k$", decide whether there is a bijection from $V$ to the set $\{1,\ldots,|V|\}$ satisfying at least $|\mathcal C|/3 + \kappa$ of the constraints in $\mathcal C$. Our result solves an open problem attributed to Benny Chor in Niedermeier's monograph "Invitation to Fixed-Parameter Algorithms." The betweenness problem is of interest in molecular biology. An approach developed in this paper can be used to determine parameterized complexity of a number of other optimization problems on permutations parameterized above or below tight bounds.
Time lower bounds for nonadaptive turnstile streaming algorithms  [PDF]
Kasper Green Larsen,Jelani Nelson,Huy L. Nguyen
Computer Science , 2014,
Abstract: We say a turnstile streaming algorithm is "non-adaptive" if, during updates, the memory cells written and read depend only on the index being updated and random coins tossed at the beginning of the stream (and not on the memory contents of the algorithm). Memory cells read during queries may be decided upon adaptively. All known turnstile streaming algorithms in the literature are non-adaptive. We prove the first non-trivial update time lower bounds for both randomized and deterministic turnstile streaming algorithms, which hold when the algorithms are non-adaptive. While there has been abundant success in proving space lower bounds, there have been no non-trivial update time lower bounds in the turnstile model. Our lower bounds hold against classically studied problems such as heavy hitters, point query, entropy estimation, and moment estimation. In some cases of deterministic algorithms, our lower bounds nearly match known upper bounds.
Lower Bounds in the Preprocessing and Query Phases of Routing Algorithms  [PDF]
Colin White
Computer Science , 2015,
Abstract: In the last decade, there has been a substantial amount of research in finding routing algorithms designed specifically to run on real-world graphs. In 2010, Abraham et al. showed upper bounds on the query time in terms of a graph's highway dimension and diameter for the current fastest routing algorithms, including contraction hierarchies, transit node routing, and hub labeling. In this paper, we show corresponding lower bounds for the same three algorithms. We also show how to improve a result by Milosavljevic which lower bounds the number of shortcuts added in the preprocessing stage for contraction hierarchies. We relax the assumption of an optimal contraction order (which is NP-hard to compute), allowing the result to be applicable to real-world instances. Finally, we give a proof that optimal preprocessing for hub labeling is NP-hard. Hardness of optimal preprocessing is known for most routing algorithms, and was suspected to be true for hub labeling.
Approximating Betweenness Centrality in Large Evolving Networks  [PDF]
Elisabetta Bergamini,Henning Meyerhenke,Christian L. Staudt
Computer Science , 2014,
Abstract: Betweenness centrality ranks the importance of nodes by their participation in all shortest paths of the network. Therefore computing exact betweenness values is impractical in large networks. For static networks, approximation based on randomly sampled paths has been shown to be significantly faster in practice. However, for dynamic networks, no approximation algorithm for betweenness centrality is known that improves on static recomputation. We address this deficit by proposing two incremental approximation algorithms (for weighted and unweighted connected graphs) which provide a provable guarantee on the absolute approximation error. Processing batches of edge insertions, our algorithms yield significant speedups up to a factor of $10^4$ compared to restarting the approximation. This is enabled by investing memory to store and efficiently update shortest paths. As a building block, we also propose an asymptotically faster algorithm for updating the SSSP problem in unweighted graphs. Our experimental study shows that our algorithms are the first to make in-memory computation of a betweenness ranking practical for million-edge semi-dynamic networks. Moreover, our results show that the accuracy is even better than the theoretical guarantees in terms of absolutes errors and the rank of nodes is well preserved, in particular for those with high betweenness.
Alpha current flow betweenness centrality  [PDF]
Konstantin Avrachenkov,Nelly Litvak,Vasily Medyanikov,Marina Sokol
Computer Science , 2013,
Abstract: A class of centrality measures called betweenness centralities reflects degree of participation of edges or nodes in communication between different parts of the network. The original shortest-path betweenness centrality is based on counting shortest paths which go through a node or an edge. One of shortcomings of the shortest-path betweenness centrality is that it ignores the paths that might be one or two steps longer than the shortest paths, while the edges on such paths can be important for communication processes in the network. To rectify this shortcoming a current flow betweenness centrality has been proposed. Similarly to the shortest path betwe has prohibitive complexity for large size networks. In the present work we propose two regularizations of the current flow betweenness centrality, \alpha-current flow betweenness and truncated \alpha-current flow betweenness, which can be computed fast and correlate well with the original current flow betweenness.
Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms  [PDF]
Stefan Magureanu,Richard Combes,Alexandre Proutiere
Computer Science , 2014,
Abstract: We consider stochastic multi-armed bandit problems where the expected reward is a Lipschitz function of the arm, and where the set of arms is either discrete or continuous. For discrete Lipschitz bandits, we derive asymptotic problem specific lower bounds for the regret satisfied by any algorithm, and propose OSLB and CKL-UCB, two algorithms that efficiently exploit the Lipschitz structure of the problem. In fact, we prove that OSLB is asymptotically optimal, as its asymptotic regret matches the lower bound. The regret analysis of our algorithms relies on a new concentration inequality for weighted sums of KL divergences between the empirical distributions of rewards and their true distributions. For continuous Lipschitz bandits, we propose to first discretize the action space, and then apply OSLB or CKL-UCB, algorithms that provably exploit the structure efficiently. This approach is shown, through numerical experiments, to significantly outperform existing algorithms that directly deal with the continuous set of arms. Finally the results and algorithms are extended to contextual bandits with similarities.
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