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Time limited optimal dynamics beyond the Quantum Speed Limit  [PDF]
Miroslav Gajdacz,Kunal K. Das,Jan Arlt,Jacob F. Sherson,Tomá? Opatrny
Physics , 2014, DOI: 10.1103/PhysRevA.92.062106
Abstract: The quantum speed limit sets the minimum time required to transfer a quantum system completely into a given target state. At shorter times the higher operation speed has to be paid with a loss of fidelity. Here we quantify the trade-off between the fidelity and the duration in a system driven by a time-varying control. The problem is addressed in the framework of Hilbert space geometry offering an intuitive interpretation of optimal control algorithms. This approach is applied to non-uniform time variations which leads to a necessary criterion for control optimality applicable as a measure of algorithm convergence. The time fidelity trade-off expressed in terms of the direct Hilbert velocity provides a robust prediction of the quantum speed limit and allows to adapt the control optimization such that it yields a predefined fidelity. The results are verified numerically in a multilevel system with a constrained Hamiltonian, and a classification scheme for the control sequences is proposed based on their optimizability.
Enhancement of quantum speed limit time due to cooperative effects in multilevel systems  [PDF]
P. M. Poggi,F. C. Lombardo,D. A. Wisniacki
Mathematics , 2015, DOI: 10.1088/1751-8113/48/35/35FT02
Abstract: Deriving minimum evolution times is of paramount importance in quantum mechanics. Bounds on the speed of evolution are given by the so called quantum speed limit (QSL). In this work we use quantum optimal control methods to study the QSL for driven many level systems which exhibit local two-level interactions in the form of avoided crossings (ACs). Remarkably, we find that optimal evolution times are proportionally smaller than those predicted by the well-known two-level case, even when the ACs are isolated. We show that the physical mechanism for such enhancement is due to non-trivial cooperative effects between the AC and other levels, which are dynamically induced by the shape of the optimized control field.
Controlling the quantum computational speed  [PDF]
N. Metwally,M. Abdel-Aty,M. Sebawe Abdalla
Physics , 2008, DOI: 10.1142/S0217979208049029
Abstract: The speed of quantum computation is investigated through the time evolution of the speed of the orthogonality. The external field components for classical treatment beside the detuning and the coupling parameters for quantum treatment play important roles on the computational speed. It has been shown that the number of photons has no significant effect on the speed of computation. However, it is very sensitive to the variation in both detuning and the interaction coupling parameters.
The initial-state dependence of quantum speed limit  [PDF]
Shao-xiong Wu,Yang Zhang,Chang-shui Yu,He-shan Song
Mathematics , 2015, DOI: 10.1088/1751-8113/48/4/045301
Abstract: The generic bound of quantum speed limit time (the minimal evolution time) for a qubit system interacting with structural environment is investigated. We define a new bound for the quantum speed limit. It is shown that the non-Markovianity and the population of the excited state can fail to signal the quantum evolution acceleration, but the initial-state dependence is an important factor. In particular, we find that different quantum speed limits could produce contradictory predictions on the quantum evolution acceleration.
Optimal Control at the Quantum Speed Limit  [PDF]
Tommaso Caneva,Michael Murphy,Tommaso Calarco,Rosario Fazio,Simone Montangero,Vittorio Giovannetti,Giuseppe E. Santoro
Physics , 2009, DOI: 10.1103/PhysRevLett.103.240501
Abstract: Optimal control theory is a promising candidate for a drastic improvement of the performance of quantum information tasks. We explore its ultimate limit in paradigmatic cases, and demonstrate that it coincides with the maximum speed limit allowed by quantum evolution (the quantum speed limit).
Geometric derivation of the quantum speed limit  [PDF]
Philip J. Jones,Pieter Kok
Physics , 2010, DOI: 10.1103/PhysRevA.82.022107
Abstract: The Mandelstam-Tamm and Margolus-Levitin inequalities play an important role in the study of quantum mechanical processes in Nature, since they provide general limits on the speed of dynamical evolution. However, to date there has been only one derivation of the Margolus-Levitin inequality. In this paper, alternative geometric derivations for both inequalities are obtained from the statistical distance between quantum states. The inequalities are shown to hold for unitary evolution of pure and mixed states, and a counterexample to the inequalities is given for evolution described by completely positive trace-preserving maps. The counterexample shows that there is no quantum speed limit for non-unitary evolution.
Exploring the Quantum Speed Limit with Computer Games  [PDF]
Jens Jakob W. H. S?rensen,Mads Kock Pedersen,Michael Munch,Jesper Halkj?r Jensen,Tilo Planke,Morten Ginnerup Andreasen Miroslav Gajdacz,Klaus M?lmer,Andreas Lieberoth,Jacob F. Sherson,Quantum Moves players
Mathematics , 2015,
Abstract: Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this intuition by presenting scientific research problems to non-experts. Gamification is an effective tool for attracting citizen scientists and allowing them to provide novel solutions to the research problems. Citizen science games have been used successfully in Foldit, EteRNA and EyeWire to study protein and RNA folding and neuron mapping. However, gamification has never been applied in quantum physics. Everyday experiences of non-experts are based on classical physics and it is \textit{a priori} not clear that they should have an intuition for quantum dynamics. Does this premise hinder the use of citizen scientists in the realm of quantum mechanics? Here we report on Quantum Moves, an online platform gamifying optimization problems in quantum physics. Quantum Moves aims to use human players to find solutions to a class of problems associated with quantum computing. Players discover novel solution strategies which numerical optimizations fail to find. Guided by player strategies, a new low-dimensional heuristic optimization method is formed, efficiently outperforming the most prominent established methods. We have developed a low-dimensional rendering of the optimization landscape showing a growing complexity when the player solutions get fast. These fast results offer new insight into the nature of the so-called Quantum Speed Limit. We believe that an increased focus on heuristics and landscape topology will be pivotal for general quantum optimization problems beyond the type presented here.
The quantum speed limit  [PDF]
Vittorio Giovannetti,Seth Lloyd,Lorenzo Maccone
Physics , 2003, DOI: 10.1117/12.507486
Abstract: How fast can a quantum system evolve? We answer this question focusing on the role of entanglement and interactions among subsystems. In particular, we analyze how the order of the interactions shapes the dynamics.
On the role of entanglement in quantum computational speed-up  [PDF]
Richard Jozsa,Noah Linden
Physics , 2002, DOI: 10.1098/rspa.2002.1097
Abstract: For any quantum algorithm operating on pure states we prove that the presence of multi-partite entanglement, with a number of parties that increases unboundedly with input size, is necessary if the quantum algorithm is to offer an exponential speed-up over classical computation. Furthermore we prove that the algorithm can be classically efficiently simulated to within a prescribed tolerance \eta even if a suitably small amount of global entanglement (depending on \eta) is present. We explicitly identify the occurrence of increasing multi-partite entanglement in Shor's algorithm. Our results do not apply to quantum algorithms operating on mixed states in general and we discuss the suggestion that an exponential computational speed-up might be possible with mixed states in the total absence of entanglement. Finally, despite the essential role of entanglement for pure state algorithms, we argue that it is nevertheless misleading to view entanglement as a key resource for quantum computational power.
Understanding the Quantum Computational Speed-up via De-quantisation
Alastair A. Abbott,Cristian S. Calude
Electronic Proceedings in Theoretical Computer Science , 2010, DOI: 10.4204/eptcs.26.1
Abstract: While it seems possible that quantum computers may allow for algorithms offering a computational speed-up over classical algorithms for some problems, the issue is poorly understood. We explore this computational speed-up by investigating the ability to de-quantise quantum algorithms into classical simulations of the algorithms which are as efficient in both time and space as the original quantum algorithms. The process of de-quantisation helps formulate conditions to determine if a quantum algorithm provides a real speed-up over classical algorithms. These conditions can be used to develop new quantum algorithms more effectively (by avoiding features that could allow the algorithm to be efficiently classically simulated), as well as providing the potential to create new classical algorithms (by using features which have proved valuable for quantum algorithms). Results on many different methods of de-quantisations are presented, as well as a general formal definition of de-quantisation. De-quantisations employing higher-dimensional classical bits, as well as those using matrix-simulations, put emphasis on entanglement in quantum algorithms; a key result is that any algorithm in which the entanglement is bounded is de-quantisable. These methods are contrasted with the stabiliser formalism de-quantisations due to the Gottesman-Knill Theorem, as well as those which take advantage of the topology of the circuit for a quantum algorithm. The benefits of the different methods are contrasted, and the importance of a range of techniques is emphasised. We further discuss some features of quantum algorithms which current de-quantisation methods do not cover.
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