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The Influence of Interactive Control on Subsidiary Performance: A Mediating Role of Subsidiary Managers’ Strategic Behavior  [PDF]
Biao Luo, Jiejie Yu, Zhongliang Lu, Liang Wan
American Journal of Operations Research (AJOR) , 2012, DOI: 10.4236/ajor.2012.24056
Abstract: Under the principal-agent relationship, there are two major factors that directly affect subsidiary strategy’s implementation and performance—enterprise groups’ internal interactive control and subsidiary managers’ strategic behavior. Prior research showed that the parent companies hope their subsidiary managers to be obedient and active, i.e. to keep a high degree of strategic identity and subsidiary initiative. We build and analyze a model to test the mediating role of strategic identity and subsidiary initiative based on data collected from Chinese groups. The results show that interactive control, strategic identity and subsidiary initiative all could improve subsidiary performance, furthermore, subsidiary initiative is a mediator between decision-making decentralization and subsidiary performance, and also a mediator between horizontal communication and subsidiary performance, the mediating role of strategic identity is not tested, but vertical communication can improve strategic identity. In the conclusions, we provide guidance on how parent companies to choose excellent subsidiary managers, and then how to develop a suite interactive control system.
The Research of the Transferring Knowledge between the Parent and Subsidiary Company (Based on Taiwan)  [PDF]
Junshan Wen, Rui Yang
Open Journal of Business and Management (OJBM) , 2014, DOI: 10.4236/ojbm.2014.22018

With knowledge economy age’s coming, knowledge transfer is the significant method to make organization more competitive, and also help organizational innovation, which can help organization has its own core competence. Information processing is no longer the key bottleneck in the organization, the biggest challenge facing the organization, but the knowledge creation and transfer to promote a transnational knowledge transfer research in the ascendant. As in Taiwan, the economic downturn and the rising cost force Taiwan-funded enterprises to continue to find a way out, while the mainland has good infrastructure, abundant labor, and similar cultural background, so the mainland becomes the best choice of Taiwan businessmen. But even so, they still face the problem of the effectiveness of knowledge transfer. In this study, the relationship between the factors in the parent-subsidiary of Taiwan-funded starts to investigate the effectiveness of knowledge transfer from the communication channels, the level of trust, organizational distance and cultural distance four dimensions. Then we expand social communication channels to increase the knowledge, training, and the relevant recommendations to enhance the building of enterprise culture of high-tech enterprises.

Parent-child conversations about evolution in the context of an interactive museum display  [PDF]
International Electronic Journal of Elementary Education , 2012,
Abstract: The theory of evolution by natural selection has revolutionized the biological sciences yet remains confusing and controversial to the public at large. This study explored how a particular segment of thepublic – visitors to a natural history museum – reason about evolution in the context of an interactive cladogram, or evolutionary tree. The participants were 49 children aged four to twelve and oneaccompanying parent. Together, they completed five activities using a touch-screen display of the phylogenetic relations among the 19 orders of mammals. Across activities, participants revealed similar misconceptions to those revealed by college undergraduates in previous studies. However, the frequency of those misconceptions was attenuated by the level of parental engagement, particularlythe frequency of turn-taking between parents and children. Overall, these findings suggest that evolutionary reasoning may be improved by the kinds of collaborative discussions fostered by interactive museum displays, so long as the affordances of those displays encourage multi-user interactions.
Effectiveness of Parent Education through Mobile Technology in Afghanistan  [PDF]
Qayumi Shahnaz, Pachev George, Vuong Son, Hazrati Shabnam, Sahar Habib, Jonathan Schroeder, Qayumi Karim
Creative Education (CE) , 2014, DOI: 10.4236/ce.2014.522215
Abstract: Neglect of children’s holistic development between the ages of 0 - 7 may have serious consequences on society, particularly in post-conflict and/or developing countries. Based on our previous study and analysis of available literature, we utilized an M-Learning technology called LIVES (Learning through Interactive Voice Educational System) and designed a curriculum utilizing modern theories of multi-dimensional child development. The curriculum was implemented for 54 Afghan families. A pre- and post-multiple choice test was used to assess and compare knowledge of participants. Evaluation questionnaires and individual interviews were conducted to assess satisfaction levels with the program. Results demonstrated that LIVES was a suitable technology for this type of curriculum development and delivery. Curriculum on this subject was highly praised by participants and improved their knowledge significantly (p > 0.05). As an asynchronous education tool, LIVES is highly effective and less costly for mass education, particularly for those who are challenged by illiteracy and those populations isolated by geography or cultural relations, such as young mothers (girls in early marriages), and women in a male dominated society.
The Antecedents of Effectiveness Interactive Advertising in the Social Media  [cached]
Wei Jia Tan,Choon Ling Kwek,Zhongwei Li
International Business Research , 2013, DOI: 10.5539/ibr.v6n3p88
Abstract: The aim of this article is to find out the effectiveness of the interactive advertising in the contact of social media and also the attitude of consumer towards the interactive advertising. A descriptive research was conducted to address the research objective. The survey research was undertaken among the tertiary students (majoring in mass communication with multimedia background, batch January to April 2012) who study in one of the private universities in Kuala Lumpur, Malaysia. The adopted sampling method was convenience sampling. There were 149 usable questionnaires which were analysed with the Statistical Package for Social Science Software version 17. The study found out that the advertising effectiveness of traditional and interactive advertising should be measured in a different way, or in another word, part of the traditional measures could be used, but the new measures should be add-on. Since the inherent limitation of the cross sectional method, it is suggested to increase the sampling selection and adoption of other factors for the future research.
The Influence of Procedural Fairness on Subsidiary Autonomy: The Mediating Roles of Knowledge Dependence  [cached]
Canon Tong,Stanley Kam-Sing Wong,Anthony Wong,Eddie Yiu-fai Kwok
Asian Social Science , 2012, DOI: 10.5539/ass.v8n2p3
Abstract: This paper examines the effects of procedural fairness and knowledge dependence on the autonomy of multinational corporation’s subsidiaries (subsidiary autonomy) in China. The originality of the paper lies in the identification and introduction of a new mediator, i.e., knowledge dependence, in the casual relationship between procedural fairness and subsidiary autonomy. Quantitative analysis shows that subsidiary autonomy is positively associated with procedural fairness. Knowledge dependence in terms of management expertise positively affects the level of subsidiary autonomy. Knowledge dependence in terms of technical know-how, however, is found to have insignificant effect on subsidiary autonomy. While it is found that high levels of perceived procedural fairness reinforces the dependence of management expertise in the parent-subsidiary dyadic, and which in turn increases the perceived level of subsidiary autonomy, the hypothesized mediating influence of the dependence of technical know-how in the dyadic relationship is, however, rejected.
Interdependence and Teamwork

Ren Jing,Wang Erping,

心理科学进展 , 2007,
Abstract: Interdependence is defined as the extent on which team members rely on each other when they are working together. According to its sources, it is classified into two types, task interdependence and outcome interdependence. This article first introduces the definition and classifications of interdependence, as well as its measurement. Next, empirical researches of interdependence in teamwork after the 1990s are reviewed. Findings reveal that interdependence has significantly effect on a lot of team variables, especially on outcome variables, and there are interaction effects between different types of interdependence, or between interdependence and other variables. Finally, based on the limitations of these researches, future directions about interdependence and teamwork study are suggested.
A parent-centered radial layout algorithm for interactive graph visualization and animation  [PDF]
Andrew Pavlo,Christopher Homan,Jonathan Schull
Computer Science , 2006,
Abstract: We have developed (1) a graph visualization system that allows users to explore graphs by viewing them as a succession of spanning trees selected interactively, (2) a radial graph layout algorithm, and (3) an animation algorithm that generates meaningful visualizations and smooth transitions between graphs while minimizing edge crossings during transitions and in static layouts. Our system is similar to the radial layout system of Yee et al. (2001), but differs primarily in that each node is positioned on a coordinate system centered on its own parent rather than on a single coordinate system for all nodes. Our system is thus easy to define recursively and lends itself to parallelization. It also guarantees that layouts have many nice properties, such as: it guarantees certain edges never cross during an animation. We compared the layouts and transitions produced by our algorithms to those produced by Yee et al. Results from several experiments indicate that our system produces fewer edge crossings during transitions between graph drawings, and that the transitions more often involve changes in local scaling rather than structure. These findings suggest the system has promise as an interactive graph exploration tool in a variety of settings.
The Turkish Online Journal of Distance Education , 2009,
Abstract: Simulation enables learning by doing and provides opportunity to explore the modeled domain. Interactive simulation allows to present information in more dynamic, compelling and interactive way with engaging environment. This paper discusses the application of interactive simulation supporting the actual laboratory session of basic Electronics lab activities. For this, interactive simulation for one of the basic electronics lab activity was designed, developed with state of art technology ‘Flash MX 2004’ and evaluated for its effectiveness. A particular focus of this investigation is on how the use of interactive simulation influences learners’ approach to learning. Pre test and post test were administrated on the target group, using quasi-experimental research methodology. ‘Total quality’ of developed package was evaluated by administrating a separate questionnaire. The comments and ratings obtained in the learners’ insights provided the basis for the learning impact study. This investigation indicated that the ‘self paced interactive simulation’ provides added value to the learners for the study of fundamental concepts of both theory and lab, able to perform lab experiment prior to an actual laboratory session and reach to the level of proficiency.
Improving Effectiveness Of ELearning In Maintenance Using Interactive 3D  [PDF]
S Santhosh Baboo,Nikhil Lobo
Computer Science , 2009,
Abstract: In aerospace and defense, training is being carried out on the web by viewing PowerPoint presentations, manuals and videos that are limited in their ability to convey information to the technician. Interactive training in the form of 3D is a more cost effective approach compared to creation of physical simulations and mockups. This paper demonstrates how training using interactive 3D simulations in elearning achieves a reduction in the time spent in training and improves the efficiency of a trainee performing the installation or removal.
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