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User-Centered Design of E-Learning Tools for Users with Special Needs: The VisualPedia Case Study  [PDF]
Stefano Valtolina,Barbara Rita Barricelli,Marco Mesiti,Marina Ribaudo
Interaction Design and Architecture(s) , 2012,
Abstract: The design of multimedia systems in the e-learning context poses several challenges in term of developing usable and accessible applications. This paper presents a case study related to VisualPedia, a collaborative multimedia e-learning system, whose software lifecycle has followed a participatory design and the analysis of specific phenomena characterizing the HCI process. The goal of this work is to highlight that the adoption of these approaches from the early design phase will lead to make useful, usable and accessible multimedia interactive systems. Results are validated by showing some usability and accessibility analysis carried out in the context of the VisualPedia development process.
Design and Implementation of an Adaptive User Interface for Web-Based Learning
自适应网络学习用户界面设计和实现

LI Xiao WANG Xue-Fei QIU Yu-Hui,
李晓
,王雪飞,邱玉辉

计算机科学 , 2003,
Abstract: An adaptive user interface helps to improve the quality of human-computer interaction. Most people at present join to Web-Based Learning by common browser. Due to the one-fits-all user interface, they have to face with the problem of lack of the support on personalized learning. The design and implementation of the adaptive user interface for Web-based learning in this paper is grounded in our work done before, for example interaction model, adaptive user models including domain models. The adaptivity is mainly expressed on learning contents and representation including layout as well as operation.
User Centered Design for Battlefield Screen  [PDF]
Heesoo Jung, Suhwan Kim, Yongjin James Kwon
Journal of Computer and Communications (JCC) , 2016, DOI: 10.4236/jcc.2016.45013
Abstract:

This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences.

Exploiting User Centered Design Approach and Interactivity in Web Based Software Developing  [PDF]
Waralak Vongdoiwang Siricharoen
Journal of Software Engineering and Applications (JSEA) , 2011, DOI: 10.4236/jsea.2011.48053
Abstract: Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media which has been proposed to the world for the past decades, and it is a very proficient technique. Interactive maps add more dimensions of information; they become a more and more helpful tools and resources. This research clarifies the idea of how we can smooth the progress of presenting and communicating the essential information using interactive manner. The interactive map of Bangkok underground train and sky train navigation routes map was developed as the case study using user-centered design (UCD) methodology as the fundamental developing processes. The main objective of the work is to develop the friendly and usable web based software that reduce the confusion and help users save times. The software developing processes in this work tend to focus on the users. And also the essential idea of the research is to take the uses and gratification communication theory of the users into account with the intention of providing what user requires by finding the real users’ requirements. This means the user can control software according to their needs and software act or response according to user’s requests. The paper mentions the role of communication theory, human computer interaction, and user-centered design software developing.
User-centered virtual environment design for virtual rehabilitation
Cali M Fidopiastis, Albert A Rizzo, Jannick P Rolland
Journal of NeuroEngineering and Rehabilitation , 2010, DOI: 10.1186/1743-0003-7-11
Abstract: An overview of the proposed user-centered design cycle is given. Comparisons of two optical see-through head-worn displays provide an example of benchmarking techniques. Benchmarks were obtained using a novel vision test capable of measuring a user's stereoacuity while wearing different types of head-worn displays. Results from healthy participants who performed both virtual and real-world versions of the stereoacuity test are discussed with respect to virtual rehabilitation design.The user-centered design cycle argues for benchmarking to precede virtual environment construction, especially for therapeutic applications. Results from real-world testing illustrate the general limitations in stereoacuity attained when viewing content using a head-worn display. Further, the stereoacuity vision benchmark test highlights differences in user performance when utilizing a similar style of head-worn display. These results support the need for including benchmarks as a means of better understanding user outcomes, especially for patient populations.The stereoacuity testing confirms that without benchmarking in the design cycle poor user performance could be misconstrued as resulting from the participant's injury state. Thus, a user-centered design cycle that includes benchmarking for the different sensory modalities is recommended for accurate interpretation of the efficacy of the virtual environment based rehabilitation programs.Over the past 10 years, researchers have explored the use of virtual environments (VEs) as a rehabilitation tool [1-4]. Although studies have documented successful re-training and transfer of training while utilizing this paradigm [5,6], there are few studies that suggest methods of designing VEs that transition from specific applications of cognitive re-training to comprehensive rehabilitation training programs [7,8]. Given that most VE applications for cognitive retraining require customized applications [9], cost effectiveness is an initial design c
User Interface Design for E-Learning Software  [PDF]
Behnam Faghih,Dr. Mohammad Reza Azadehfar,Prof. S. D. Katebi
Computer Science , 2014, DOI: 10.7321/jscse.v3.n3.119
Abstract: User interface (UI) is point of interaction between user and computer software. The success and failure of a software application depends on User Interface Design (UID). Possibility of using a software, easily using and learning are issues influenced by UID. The UI is significant in designing of educational software (e-Learning). Principles and concepts of learning should be considered in addition to UID principles in UID for e-learning. In this regard, to specify the logical relationship between education, learning, UID and multimedia at first we readdress the issues raised in previous studies. It is followed by examining the principle concepts of e-learning and UID. Then, we will see how UID contributes to e-learning through the educational software built by authors. Also we show the way of using UI to improve learning and motivating the learners and to improve the time efficiency of using e-learning software.
Dise o Centrado en el Usuario User Centered Design
Galeano Roylan
Revista Q , 2008,
Abstract: El dise o centrado en el usuario surge como un enfoque y método que consiste en conocer algunas particularidades del usuario con el objetivo de hacer más familiares y efectivas las interfaces gráficas que se dise an para él. Se describe su origen, características y técnicas complementarias. User center design arises as an approach and method that lies on the knowledge of some user details, with the aim of producing more familiar and effective graphic interfaces designed specifically for them. This article describes its origins, features and complementary techniques.
Adapted User-Centered Design: A Strategy for the Higher User Acceptance of Innovative e-Health Services  [PDF]
Emilija Stojmenova,Bojan Imperl,Toma? ?ohar,Dejan Dinevski
Future Internet , 2012, DOI: 10.3390/fi4030776
Abstract: Being familiar with all the benefits of e-Health and the strategic plan for the Slovenian health sector’s informatization, Telekom Slovenia and the Faculty of Medicine from the University of Maribor, along with other partners, have initiated an e-Health project. The project group is developing various e-Health services that are based on modern ICT (information and communications technology) solutions and will be available on several screens. In order to meet the users’ needs and expectations and, consequently, achieve the high acceptance of e-Health services, the user-centered design (UCD) approach was employed in the e-Health project. However, during the research it was found that conventional UCD methods are not completely appropriate for older adults: the target population of the e-Health services. That is why the selected UCD methods were modified and adapted for older adults. The modified UCD methods used in the research study are presented in this paper. Using the results of the adapted UCD methods, a prototype for a service named MedReminder was developed. The prototype was evaluated by a group of 12 study participants. The study participants evaluated the MedReminder service as acceptable with a good potential for a high adoption rate among its target population, i.e., older adults.
A User-Centered Design Approach to Develop a Web-Based Instructional Resource System for Homeland Education  [cached]
Chaoyun Liang,Wen-Shou Chou,Yu-Ling Hsu,Chien-Chien Yang
Knowledge Management & E-Learning : an International Journal , 2009,
Abstract: Under the national educational policy of Nine-Year Integrated Curriculum, elementary and junior high school teachers are expected to design their own instructional materials, and to teach their courses which could be linked to students’ daily lives. The policy also allocates funding to create a variety of web-based instructional resource systems in order to assist these teachers in preparing their classes. Upon the basis of a user-centered design approach, this study is aimed at constructing a set of suggestions of planning, designing, and developing a web-based instructional resource system for the homeland education. This research team takes Nei-Li area in Taiwan as an example to develop such a system, and constructs a user-centered design model. The study results indicate that, unlike the traditional instructional design approach, the proposed model takes into account the user’s needs, the capability of the project team, the resource availability for implementation, the national educational reform policy, the development of information technology industry, and the socio-cultural context of a community at the initial phase. In addition, the development process is divided into two courses, one for contents design while the other for system construction, both of which are implemented at the same time.
Learning Mobile App Design from User Review Analysis
Elisabeth Platzer,Otto Petrovic
International Journal of Interactive Mobile Technologies (iJIM) , 2011, DOI: 10.3991/ijim.v5i3.1673
Abstract: This paper presents a new learning environment for developers of mobile apps that merges two quite different views of the same topic. Creative design and system engineering are core issues in the development process that are based on diverging principles. This new learning environment aims to address both points of view by not suppressing one of them but trying to benefit from both. User review content analysis is introduced as a tool to generate information that is useful for both aspects.
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