Article citations

    Boissonnat, J.-D. and Cazals, F. (2000) Smooth Shape Reconstruction via Natural Neighbor Interpolation of Distance Functions. ACM Symposium on Computational Geometry, 12-14 June 2000, Hong Kong, 223-232.

has been cited by the following article:

  • TITLE: Survey of Surface Reconstruction Algorithms
  • AUTHORS: Amin Alqudah
  • KEYWORDS: Surface Reconstruction, Convex Hull, Delaunay Triangulation
  • JOURNAL NAME: Journal of Signal and Information Processing DOI: 10.4236/jsip.2014.53009 Sep 06, 2014
  • ABSTRACT: Surface reconstruction is a problem in the field of computational geometry that is concerned with recreating a surface from scattered data points sampled from an unknown surface. To date, the primary application of surface reconstruction algorithms has been in computer graphics, where physical models are digitized in three dimensions with laser range scanners or mechanical digitizing probes (Bernardini et al., 1999 [1]). Surface reconstruction algorithms are used to convert the set of digitized points into a wire frame mesh model, which can be colored, textured, shaded, and placed into a 3D scene (in a movie or television commercial, for example). In this paper, we discuss some computational geometry preliminaries, and then move on to a summary of some different techniques used to address the surface reconstruction problem. The coming sections describe two algorithms: that of Hoppe, et al. (1992 [2]) and Amenta, et al. (1998 [3]